I met a paper that manipulates massive objects within a single ByteBuffer
for less GC by JVM, with each object represented as a slice of bytes, connected with a customized pointer mechanism.
I am curious about the difference between this approach and original JVM OOP approach, but I failed to gain related info about it for lack of its name. I would sincerely appreciate it if you could name a keyword, notice, related posts, or explanation.
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