I am a begginer reading TheBookOfShaders website.
I am wondering if it is possible to project (in an easyly way like texture) the example of fragment shader to a surface like a cube.
I have seen some interesting example on ShaderToy (the Rasterizer – Cube) and i want to make sure there is not some easy way (like texture) to apply this render.
A cube with fragment shader from TheBookOfShader – Color chapter
I am trying to map the fragment shader to the surface of a cube.
I don’t know where to find an appropriate answer or where to look and I am looking for some hints
Thank you very much for your answer 🙂
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