I am using Unity version 2022.3.21f1 With the Vuforia package Version’10’, I am integrating a video on a real image within the scope of Augmented Reality. For this, I create a plane on the image target(which is a cloud reco) in Hierarchy and assign a video to the inspector window. However, when I test, the video does not show on the real image target : it starts on the image target which is the video player assigned to not to the real image target ,it’s really confused thing and image target(which is in Hierarchy ) when testing it moves around not fixed at one position : the position & rotation values are changes at the meantime.[enter image description here](https://i.sstatic.net/GPYYRdUQ.png)
I am trying to scan an image target & get a video on it.
What O get is that the video is not shown on the image target as expected.
NB: I was using Unity2019 & Vuforia8, and it was working fine, but after upgrading to Unity 2022, the problem showed up.
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