I’m new to LUA and creating meta files for config servers, but does anybody know why my suppressor and barrel doesn’t render in game?

I’m trying to create a custom meta for a reskinned carbine rifle and to do that, I’m trying to create the necessary custom meta files for the gun and as of right now the gun is able to be spawned and it renders fine, but the only thing it doesn’t render is the barrel and the suppressor. Below I have attached the metas.

weapons.meta

<?xml version="1.0" encoding="UTF - 8"?>

<CWeaponInfoBlob>
    <SlotNavigateOrder>
        <Item>
            <WeaponSlots>
                <Item>
                    <OrderNumber value="420"/>
                    <Entry>SLOT_WEAPON_TREESHARIFLE</Entry>
                </Item>
            </WeaponSlots>
        </Item>
    </SlotNavigateOrder>
    <Infos>
        <Item>
            <Infos>
                <Item type="CWeaponInfo">
                    <Name>WEAPON_TREESHARIFLE</Name>
                    <Model>w_ar_treesharifle</Model>
                    <Audio>AUDIO_ITEM_CARBINERIFLE</Audio>
                    <Slot>SLOT_WEAPON_TREESHARIFLE</Slot>
                    <DamageType>BULLET</DamageType>
                    <Explosion>
                        <Default>DONTCARE</Default>
                        <HitCar>DONTCARE</HitCar>
                        <HitTruck>DONTCARE</HitTruck>
                        <HitBike>DONTCARE</HitBike>
                        <HitBoat>DONTCARE</HitBoat>
                        <HitPlane>DONTCARE</HitPlane>
                    </Explosion>
                    <FireType>INSTANT_HIT</FireType>
                    <WheelSlot>WHEEL_RIFLE</WheelSlot>
                    <Group>GROUP_RIFLE</Group>
                    <AmmoInfo ref="AMMO_RIFLE"/>
                    <AimingInfo ref="RIFLE_LO_BASE_STRAFE"/>
                    <ClipSize value="60"/>
                    <AccuracySpread value="3.000000"/>
                    <AccurateModeAccuracyModifier value="0.500000"/>
                    <RunAndGunAccuracyModifier value="2.000000"/>
                    <RunAndGunAccuracyMaxModifier value="1.000000"/>
                    <RecoilAccuracyMax value="0.500000"/>
                    <RecoilErrorTime value="3.000000"/>
                    <RecoilRecoveryRate value="1.000000"/>
                    <RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
                    <MinHeadShotDistanceAI value="1000.000000"/>
                    <MaxHeadShotDistanceAI value="1000.000000"/>
                    <HeadShotDamageModifierAI value="1000.000000"/>
                    <RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
                    <MinHeadShotDistancePlayer value="5.000000"/>
                    <MaxHeadShotDistancePlayer value="40.000000"/>
                    <HeadShotDamageModifierPlayer value="18.000000"/>
                    <Damage value="32.000000"/>
                    <DamageTime value="0.000000"/>
                    <DamageTimeInVehicle value="0.000000"/>
                    <DamageTimeInVehicleHeadShot value="0.000000"/>
                    <HitLimbsDamageModifier value="0.500000"/>
                    <NetworkHitLimbsDamageModifier value="0.800000"/>
                    <LightlyArmouredDamageModifier value="0.750000"/>
                    <Force value="75.000000"/>
                    <ForceHitPed value="140.000000"/>
                    <ForceHitVehicle value="1200.000000"/>
                    <ForceHitFlyingHeli value="1250.000000"/>
                    <OverrideForces>
                        <Item>
                            <BoneTag>BONETAG_HEAD</BoneTag>
                            <ForceFront value="80.000000"/>
                            <ForceBack value="50.000000"/>
                        </Item>
                        <Item>
                            <BoneTag>BONETAG_NECK</BoneTag>
                            <ForceFront value="60.000000"/>
                            <ForceBack value="90.000000"/>
                        </Item>
                        <Item>
                            <BoneTag>BONETAG_L_THIGH</BoneTag>
                            <ForceFront value="40.000000"/>
                            <ForceBack value="1.000000"/>
                        </Item>
                        <Item>
                            <BoneTag>BONETAG_R_THIGH</BoneTag>
                            <ForceFront value="40.000000"/>
                            <ForceBack value="1.000000"/>
                        </Item>
                        <Item>
                            <BoneTag>BONETAG_L_CALF</BoneTag>
                            <ForceFront value="70.000000"/>
                            <ForceBack value="80.000000"/>
                        </Item>
                        <Item>
                            <BoneTag>BONETAG_R_CALF</BoneTag>
                            <ForceFront value="60.000000"/>
                            <ForceBack value="100.000000"/>
                        </Item>
                    </OverrideForces>
                    <ForceMaxStrengthMult value="1.000000"/>
                    <ForceFalloffRangeStart value="0.000000"/>
                    <ForceFalloffRangeEnd value="50.000000"/>
                    <ForceFalloffMin value="1.000000"/>
                    <ProjectileForce value="0.000000"/>
                    <FragImpulse value="600.000000"/>
                    <Penetration value="0.100000"/>
                    <VerticalLaunchAdjustment value="0.000000"/>
                    <DropForwardVelocity value="0.000000"/>
                    <Speed value="2000.000000"/>
                    <BulletsInBatch value="1"/>
                    <BatchSpread value="0.000000"/>
                    <ReloadTimeMP value="-1.000000"/>
                    <ReloadTimeSP value="-1.000000"/>
                    <VehicleReloadTime value="1.000000"/>
                    <AnimReloadRate value="1.000000"/>
                    <BulletsPerAnimLoop value="1"/>
                    <TimeBetweenShots value="0.135000"/>
                    <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
                    <SpinUpTime value="0.000000"/>
                    <SpinTime value="0.000000"/>
                    <SpinDownTime value="0.000000"/>
                    <AlternateWaitTime value="-1.000000"/>
                    <BulletBendingNearRadius value="0.000000"/>
                    <BulletBendingFarRadius value="0.750000"/>
                    <BulletBendingZoomedRadius value="0.375000"/>
                    <FirstPersonBulletBendingNearRadius value="0.000000"/>
                    <FirstPersonBulletBendingFarRadius value="0.750000"/>
                    <FirstPersonBulletBendingZoomedRadius value="0.375000"/>
                    <Fx>
                        <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
                        <FlashFx>muz_assault_rifle</FlashFx>
                        <FlashFxAlt>muz_alternate_star</FlashFxAlt>
                        <FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
                        <FlashFxAltFP/>
                        <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
                        <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
                        <MuzzleSmokeFxMinLevel value="0.300000"/>
                        <MuzzleSmokeFxIncPerShot value="0.100000"/>
                        <MuzzleSmokeFxDecPerSec value="0.250000"/>
                        <ShellFx>eject_auto</ShellFx>
                        <ShellFxFP>eject_auto_fp</ShellFxFP>
                        <TracerFx>bullet_tracer</TracerFx>
                        <PedDamageHash>BulletLarge</PedDamageHash>
                        <TracerFxChanceSP value="0.150000"/>
                        <TracerFxChanceMP value="0.750000"/>
                        <FlashFxChanceSP value="1.000000"/>
                        <FlashFxChanceMP value="1.000000"/>
                        <FlashFxAltChance value="0.200000"/>
                        <FlashFxScale value="1.000000"/>
                        <FlashFxLightEnabled value="true"/>
                        <FlashFxLightCastsShadows value="false"/>
                        <FlashFxLightOffsetDist value="0.000000"/>
                        <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
                        <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
                        <FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
                        <FlashFxLightRangeMinMax x="2.500000" y="3.500000"/>
                        <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
                        <GroundDisturbFxEnabled value="false"/>
                        <GroundDisturbFxDist value="5.000000"/>
                        <GroundDisturbFxNameDefault/>
                        <GroundDisturbFxNameSand/>
                        <GroundDisturbFxNameDirt/>
                        <GroundDisturbFxNameWater/>
                        <GroundDisturbFxNameFoliage/>
                    </Fx>
                    <InitialRumbleDuration value="90"/>
                    <InitialRumbleIntensity value="0.700000"/>
                    <InitialRumbleIntensityTrigger value="0.950000"/>
                    <RumbleDuration value="90"/>
                    <RumbleIntensity value="0.100000"/>
                    <RumbleIntensityTrigger value="0.800000"/>
                    <RumbleDamageIntensity value="1.000000"/>
                    <InitialRumbleDurationFps value="150"/>
                    <InitialRumbleIntensityFps value="1.000000"/>
                    <RumbleDurationFps value="95"/>
                    <RumbleIntensityFps value="1.000000"/>
                    <NetworkPlayerDamageModifier value="1.000000"/>
                    <NetworkPedDamageModifier value="1.000000"/>
                    <NetworkHeadShotPlayerDamageModifier value="1.700000"/>
                    <LockOnRange value="65.000000"/>
                    <WeaponRange value="420.000000"/>
                    <BulletDirectionOffsetInDegrees value="0.000000"/>
                    <AiSoundRange value="-1.000000"/>
                    <AiPotentialBlastEventRange value="-1.000000"/>
                    <DamageFallOffRangeMin value="47.500000"/>
                    <DamageFallOffRangeMax value="120.000000"/>
                    <DamageFallOffModifier value="0.300000"/>
                    <VehicleWeaponHash/>
                    <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
                    <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
                    <CoverReadyToFireCameraHash/>
                    <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
                    <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
                    <AlternativeOrScopedCameraHash/>
                    <RunAndGunAlternativeOrScopedCameraHash/>
                    <CinematicShootingAlternativeOrScopedCameraHash/>
                    <CameraFov value="35.000000"/>
                    <FirstPersonScopeFov value="20.00000"/>
                    <FirstPersonScopeAttachmentFov value="20.00000"/>
                    <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
                    <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
                    <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
                    <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
                    <FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230"/>
                    <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280"/>
                    <FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000"/>
                    <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
                    <FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/>
                    <FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/>
                    <FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/>
                    <FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/>
                    <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
                    <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
                    <FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
                    <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
                    <ZoomFactorForAccurateMode value="1.300000"/>
                    <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
                    <RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
                    <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
                    <MinTimeBetweenRecoilShakes value="100"/>
                    <RecoilShakeAmplitude value="0.333000"/>
                    <ExplosionShakeAmplitude value="-1.000000"/>
                    <ReticuleHudPosition x="0.000000" y="0.000000"/>
                    <AimOffsetMin x="0.250000" y="0.200000" z="0.600000"/>
                    <AimProbeLengthMin value="0.430000"/>
                    <AimOffsetMax x="0.165000" y="-0.180000" z="0.470000"/>
                    <AimProbeLengthMax value="0.340000"/>
                    <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
                    <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
                    <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
                    <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
                    <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
                    <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
                    <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
                    <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
                    <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
                    <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
                    <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
                    <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
                    <TorsoAimOffset x="-1.000000" y="0.550000"/>
                    <TorsoCrouchedAimOffset x="0.100000" y="0.120000"/>
                    <LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/>
                    <ReticuleMinSizeStanding value="0.600000"/>
                    <ReticuleMinSizeCrouched value="0.500000"/>
                    <ReticuleScale value="0.300000"/>
                    <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
                    <FirstPersonReticuleStyleHash/>
                    <PickupHash>PICKUP_WEAPON_TREESHARIFLE</PickupHash>
                    <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
                    <HumanNameHash>WEAPON_TREESHARIFLE</HumanNameHash>
                    <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
                    <StatName>CRBNRIFLE</StatName>
                    <KnockdownCount value="-1"/>
                    <KillshotImpulseScale value="1.000000"/>
                    <NmShotTuningSet>Automatic</NmShotTuningSet>
                    <AttachPoints>
                        <Item>
                            <AttachBone>WAPSupp</AttachBone>
                            <Components>
                                <Item>
                                    <Default value="true"/>
                                    <Name>COMPONENT_TREESHARIFLE_SUPP</Name>
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPClip</AttachBone>
                            <Components>
                                <Item>
                                    <Default value="true"/>
                                    <Name>COMPONENT_TREESHARIFLE_CLIP_01</Name>
                                </Item>
                                <Item>
                                    <Default value="true"/>
                                    <Name>COMPONENT_TREESHARIFLE_CLIP_02</Name>
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPBarrel</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_AT_TREESHARIFLE_BARREL_01</Name>
                                    <Default value="true" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_AT_TREESHARIFLE_BARREL_02</Name>
                                    <Default value="true" />
                                </Item>
                            </Components>
                        </Item>
                    </AttachPoints>
                    <GunFeedBone/>
                    <TargetSequenceGroup/>
                    <WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
                    <TintSpecValues ref="TINT_DEFAULT"/>
                    <FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/>
                    <ReloadUpperBodyFixupExpressionData ref="default"/>
                    <AmmoDiminishingRate value="3"/>
                    <AimingBreathingAdditiveWeight value="1.000000"/>
                    <FiringBreathingAdditiveWeight value="1.000000"/>
                    <StealthAimingBreathingAdditiveWeight value="1.000000"/>
                    <StealthFiringBreathingAdditiveWeight value="1.000000"/>
                    <AimingLeanAdditiveWeight value="1.000000"/>
                    <FiringLeanAdditiveWeight value="1.000000"/>
                    <StealthAimingLeanAdditiveWeight value="1.000000"/>
                    <StealthFiringLeanAdditiveWeight value="1.000000"/>
                    <ExpandPedCapsuleRadius value="0.000000"/>
                    <AudioCollisionHash/>
                    <HudDamage value="32"/>
                    <HudSpeed value="65"/>
                    <HudCapacity value="40"/>
                    <HudAccuracy value="55"/>
                    <HudRange value="45"/>
                </Item>
            </Infos>
        </Item>
    </Infos>
    <Name>AR</Name>
</CWeaponInfoBlob>

COMPONENT_TREESHARIFLE_SUPP/weaponcomponents.meta

<?xml version="1.0" encoding="UTF - 8"?>

<CWeaponComponentInfoBlob>
    <Infos>
        <Item type="CWeaponComponentSuppressorInfo">
            <Name>COMPONENT_TREESHARIFLE_SUPP</Name>
            <Model>treesharifle_supp</Model>
            <LocName>"SUPPRESSOR"</LocName>
            <LocDesc>"SUPPRESSOR"</LocDesc>
            <AttachBone>AAPSupp</AttachBone>
            <WeaponAttachBone>WAPSupp</WeaponAttachBone>
            <AccuracyModifier type="NULL"/>
            <bShownOnWheel value="true"/>
            <CreateObject value="true"/>
            <HudDamage value="-5"/>
            <HudSpeed value="0"/>
            <HudCapacity value="0"/>
            <HudAccuracy value="0"/>
            <HudRange value="-5"/>
            <MuzzleBone>Gun_SuMuzzle</MuzzleBone>
            <FlashFx>muz_assault_rifle</FlashFx>
            <ShouldSilence value="true" />
        </Item>
    </Infos>
    <InfoBlobName/>
</CWeaponComponentInfoBlob>

Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa Dịch vụ tổ chức sự kiện 5 sao Thông tin về chúng tôi Dịch vụ sinh nhật bé trai Dịch vụ sinh nhật bé gái Sự kiện trọn gói Các tiết mục giải trí Dịch vụ bổ trợ Tiệc cưới sang trọng Dịch vụ khai trương Tư vấn tổ chức sự kiện Hình ảnh sự kiện Cập nhật tin tức Liên hệ ngay Thuê chú hề chuyên nghiệp Tiệc tất niên cho công ty Trang trí tiệc cuối năm Tiệc tất niên độc đáo Sinh nhật bé Hải Đăng Sinh nhật đáng yêu bé Khánh Vân Sinh nhật sang trọng Bích Ngân Tiệc sinh nhật bé Thanh Trang Dịch vụ ông già Noel Xiếc thú vui nhộn Biểu diễn xiếc quay đĩa Dịch vụ tổ chức tiệc uy tín Khám phá dịch vụ của chúng tôi Tiệc sinh nhật cho bé trai Trang trí tiệc cho bé gái Gói sự kiện chuyên nghiệp Chương trình giải trí hấp dẫn Dịch vụ hỗ trợ sự kiện Trang trí tiệc cưới đẹp Khởi đầu thành công với khai trương Chuyên gia tư vấn sự kiện Xem ảnh các sự kiện đẹp Tin mới về sự kiện Kết nối với đội ngũ chuyên gia Chú hề vui nhộn cho tiệc sinh nhật Ý tưởng tiệc cuối năm Tất niên độc đáo Trang trí tiệc hiện đại Tổ chức sinh nhật cho Hải Đăng Sinh nhật độc quyền Khánh Vân Phong cách tiệc Bích Ngân Trang trí tiệc bé Thanh Trang Thuê dịch vụ ông già Noel chuyên nghiệp Xem xiếc khỉ đặc sắc Xiếc quay đĩa thú vị
Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa
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