I am designing a video game and want to minimize the fiction to character origin stories, while keeping the physics and mechanics as close to real as possible. If time and care is taken into the en-devour of simulating an explore-able and modifiable earth sized planet, would the following be possible:
- Simulate accurate chemical reactions and products based upon the laws of chemistry and physics, without needing a library of all possible reactions and products to verify the accuracy of the result? Baking soda puts out a grease fire, water spreads it kind of things.
- Generate geological formations such as: mineral deposits, volcanic vents, valleys, waterways, and the like?
- Simulate weather events capable of destruction such a tornadoes, typhoons, hurricanes, and earthquakes?
- Eventually simulate the unnoticed environmental details like surface erosion and tectonic drift?
My goal is that a player can use “real-life” knowledge to create and invent in-game items, that will work like the item’s real-life counterpart, but not break the game by creating a gold magnet or anti-matter shield somehow.
I’m not worried that someone will somehow use the game to create super plague, drugs, or nukes since that info is already out in the sheds of people who’ve been making the stuff for decades.
Thanks for the input.
Searching the internet
Lily is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.