I already have a follow system. A model of a pet has been created and it follows the player around. What I want to do with this model is create separate variables for each cloned pet; so each player’s pet has its own stats. To create a stats system with:
Health
Thirst
Hunger
Happiness
and be able to change and adapt these numbers for each circumstance.
I don’t know how to go about creating this if anyone had any ideas it would be much appreciated!
I was thinking about using a table in a Module script so the variables are accessible in different scripts but this method I cannot figure out… Thanks! 😀