I’m learning Photon and creating a party quiz game where in a room the host selects a topic and randomly chooses a minigame when the host starts. After the minigame ends, all player will return to the room again with PhotonNetwork.LoadLevel()
, but if a new player joins or one of the player leaves and rejoin, multiple player instances of the player inside the room appears but only one for the player is moving and I can’t seem found the fix for it. Any help would be appreciated.
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