Basically what i’m trying to do is FTG games’ hit/hurtbox, where the hitbox should appear short amount of time in a desired position.
Which when 2 player got close, P1 hitbox position should already be inside P2’s hurtbox.
But as far as i know, Physics run before Update, there for when i enable collider component, only OnTriggerStay will run after this frame, and i have no idea how to implement it.
I have rigidbody on hurtbox.