I want to fine-tune the most basic simple model with some physics textbook PDFs to provide information regarding physics and chemistry topics to students as a virtual assistant in the Unity game engine. I want to send the output over TCP or some other way to Unity and be able to receive input back from Unity for real-time interaction.
Is it possible to do this locally in a notebook or a Python app? What model or platform do you recommend?
I have tried Llama and other .Net libraries that have plugins for Unity but I want to be able to have more control over the model and details and basically separate the two instead of implementing in .Net.
Syrus_X is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.