I am studying opengl (glut), and using it, I succeeded in displaying terrain with latitude and longitude coordinates and altitude files applied, and then displaying .obj files in the shape of buildings and people on the screen.
I would like to receive a building room number and an identifier that can distinguish a person from another module and display the person as if they are in a specific room in the building. At this time, people are attached to the floor of a building, and we are looking for a method or algorithm that can display the walls of a room or an object in a way that does not resemble a person.
I have looked into Unity’s NavMesh, and am currently trying to store all the coordinates where a person can be expressed and display the person at those coordinates. I would like help with the process of collecting those coordinates.