I’m creating telegram game using Unity and to use some telegram methods I need TelegramGameProxy library. But as I understood it can’t be directly imported and it loads automatically when the app is opened via telegram. How can I declare it in Unity so that I won’t get “unknown method” error in IDE?
Have no idea how to make it work in c#, is there maybe something similar to declare const TelegramGameProxy: any;
like in typescript?
New contributor
maxpol is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.