I was developing multiplayer game by following Fusion 2 Shared mode tutorial (on unity)
https://doc.photonengine.com/ko-kr/fusion/current/tutorials/shared-mode-basics/overview
I’m going to make an online 2D game and I looked up how to make projectiles to make bullets.
https://doc.photonengine.com/ko-kr/fusion/current/technical-samples/projectiles-essentials
There is a method to make it in this tutorial, but it seems to work in Host mode not Shared mode, so I think I might have to create the projectile myself.
It’s best to have a tutorial for making projectiles in shared mode, but if I had to make it myself how would I do it to reduce the load and make it work quickly?
I think I can save all the bullets at once as a variable and make them Networked, but I can’t easily think of a way to load and optimize only what I need in the player environment.
The projectile may appear to move in a stutter depending on the tick rate.