currently, Im using a visual based coding language that is accessible with vr, but I’m having trouble understanding how to make a relative quarterion that has a rotation, that when multiplied, outputs a rotation that makes the parent quaternion the new identity quaternion of the child.
I’ve tried thoroughly looking up quaternion math, but it doesn’t seem to have what I’m looking for, I know it’s possible because the engine used to objects rotate properly in other scenarios.
If required, the engine in question is called “Rec Room CV2”
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