I’m trying to make it so that whenever the character hits the floor the game ends. I am only new to pygame and am trying to make this game without the use of following a tutorial step by step. I can’t find an answer anywhere online about my problem without having to completely redo my code. Any help would be appreciated. ps I know the code itself is probably horrible but I’ll get better as I learn more!
import pygame
from sys import exit
class player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.bird = pygame.image.load('bird.png').convert_alpha()
self.bird_rect = self.bird.get_rect(midbottom = (70,50))
self.playersize = (70,50)
self.bird = pygame.transform.scale(self.bird, self.playersize)
self.image = self.bird
self.rect = self.image.get_rect(center = (40,300))
self.gravity = 0
def apply_gravity(self):
self.gravity += 1
self.rect.y += self.gravity
if self.bird_rect.bottom == 404:
self.running = False
def player_input(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE]:
self.gravity = -12
def update(self):
self.player_input()
self.apply_gravity()
pygame.init()
screen = pygame.display.set_mode((900,504))
pygame.display.set_caption('Flappy Bird')
running = False
score = 0
clock = pygame.time.Clock()
game_over = ('Game Over')
font = pygame.font.Font('Pixeltype.ttf', 50)
background = pygame.image.load('background.png').convert()
floor = pygame.image.load('floor.png').convert()
floor_new = (900,504)
floor = pygame.transform.scale(floor, floor_new)
Player = pygame.sprite.GroupSingle()
Player.add(player())
obs_group = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
else:
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
running = True
if running:
screen.blit(background, (0,0))
screen.blit(floor, (0,404))
Player.draw(screen)
Player.update()
obs_group.draw(screen)
obs_group.update()
else:
screen.fill('Red')
screen.blit(screen, (0,0))
scoremessage = font.render('Try Again', False, 'white')
scoremessagerect = scoremessage.get_rect(center = (450,252))
if score == 0:
screen.blit(scoremessage, scoremessagerect)
pygame.display.update()
clock.tick(60)```