i have problem in ultimate replay package script, i put this code
using UnityEngine;
using UltimateReplay;
namespace ultimateReplay
{
public class ReplayManagerScript : MonoBehaviour
{
private ReplayHandle replayHandle;
void Start()
{
replayHandle = ReplayManager.BeginRecording();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
replayHandle = ReplayManager.BeginRecording();
Debug.Log("Recording started");
}
if (Input.GetKeyDown(KeyCode.S))
{
ReplayManager.StopRecording();
Debug.Log("Recording stopped");
}
if (Input.GetKeyDown(KeyCode.P))
{
ReplayManager.BeginPlayback(replayHandle);
Debug.Log("Playback started");
}
if (Input.GetKeyDown(KeyCode.T))
{
ReplayManager.StopPlayback();
Debug.Log("Playback stopped");
}
}
}
}
but replayaManager.stoprecording() and
replayManager,beginback(replayHandle) and
replayManager.stopPlayback() this lines are error
I want replay my game’s result, I do one race game . it has result scenario , after that scenario, I want replay the winning result . how do i do this. and i want replay slow motion.
so i want import ultimate Replay package in unity Asset Store.
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