How can I fix this value error in python tkinter

When running the code i get this error

Traceback (most recent call last):
  File "C:UsersEastyOneDriveDocumentsbankbankCode.pyw", line 302, in <module>
    app = ResourceTracker(master=root)
  File "C:UsersEastyOneDriveDocumentsbankbankCode.pyw", line 19, in __init__
    self.military_costs = self.load_military_costs()
  File "C:UsersEastyOneDriveDocumentsbankbankCode.pyw", line 55, in load_military_costs
    military_costs[current_unit]["Cost"][parts[1]] = int(parts[0])
ValueError: invalid literal for int() with base 10: 'Animal'

This is the code

import tkinter as tk
from tkinter import ttk, messagebox, simpledialog
import json
import random

class ResourceTracker:
    def __init__(self, master):
        self.master = master
        self.master.title("Player Resource Tracker")
        
        self.players = {}
        self.resources = ["Money", "Oil", "Metal", "Animal", "Plant", "Rubber"]
        self.militaries = [
            "Soldier", "AntiAir", "AntiTank", "Artillery", "Tank", "Motorized", "Truck",
            "Destroyer", "Frigate", "AntiAirShip", "Submarine", "Battleship", "AircraftCarrier",
            "Convoy", "ColonyShip", "Fighter", "Bomber"
        ]
        self.land_resources = ["Oil", "Metal", "Animal", "Plant", "Rubber"]
        self.military_costs = self.load_military_costs()
        self.load_data()
        
        self.create_widgets()
        self.update_player_list()
        self.reset_click_count = 0

    def load_military_costs(self):
        military_costs = {}
        with open("militaryCost.txt", "r") as file:
            lines = file.readlines()
            current_unit = None
            for line in lines:
                line = line.strip()
                if not line:
                    continue
                if line in self.militaries:
                    current_unit = line
                    military_costs[current_unit] = {"Upkeep": {}, "Cost": {}}
                elif current_unit:
                    if "Upkeep:" in line:
                        parts = line.replace("Upkeep:", "").strip().split()
                        if parts[1] == "Animal":
                            military_costs[current_unit]["Upkeep"]["Animal"] = int(parts[0])
                        elif parts[1] == "Unspecified":
                            military_costs[current_unit]["Upkeep"]["Unspecified"] = 0
                        else:
                            military_costs[current_unit]["Upkeep"][parts[1]] = int(parts[0])
                    elif "Cost:" in line:
                        continue
                    else:
                        parts = line.split()
                        if len(parts) >= 2:
                            if parts[1] == "Animal":
                                military_costs[current_unit]["Cost"]["Animal"] = int(parts[0])
                            else:
                                military_costs[current_unit]["Cost"][parts[1]] = int(parts[0])
        return military_costs

    def load_data(self):
        try:
            with open("bank.json", "r") as file:
                self.players = json.load(file)
            for player, data in self.players.items():
                if "Militaries" not in data:
                    data["Militaries"] = {unit: 0 for unit in self.militaries}
                if "ResourceLand" not in data:
                    data["ResourceLand"] = {resource: 0 for resource in self.land_resources}
        except FileNotFoundError:
            pass

    def save_data(self):
        with open("bank.json", "w") as file:
            json.dump(self.players, file, indent=4)
        
    def create_widgets(self):
        self.player_list_label = tk.Label(self.master, text="Players")
        self.player_list_label.grid(row=0, column=0, padx=5, pady=5)
        self.player_listbox = tk.Listbox(self.master)
        self.player_listbox.grid(row=1, column=0, padx=5, pady=5, rowspan=6)
        self.player_listbox.bind("<<ListboxSelect>>", self.on_player_select)

        self.resources_frame = tk.Frame(self.master, bd=2, relief=tk.SUNKEN)
        self.resources_frame.grid(row=0, column=1, padx=5, pady=5, rowspan=6)
        self.resource_labels = {}
        for i, resource in enumerate(self.resources):
            label = tk.Label(self.resources_frame, text=f"{resource}:")
            label.grid(row=i, column=0, sticky=tk.W)
            self.resource_labels[resource] = tk.Label(self.resources_frame, text="0")
            self.resource_labels[resource].grid(row=i, column=1, sticky=tk.W)
        
        self.militaries_frame = tk.Frame(self.master, bd=2, relief=tk.SUNKEN)
        self.militaries_frame.grid(row=0, column=3, padx=5, pady=5, rowspan=6)
        self.military_labels = {}
        for i, military in enumerate(self.militaries):
            label = tk.Label(self.militaries_frame, text=f"{military}:")
            label.grid(row=i, column=0, sticky=tk.W)
            self.military_labels[military] = tk.Label(self.militaries_frame, text="0")
            self.military_labels[military].grid(row=i, column=1, sticky=tk.W)

        self.resource_land_frame = tk.Frame(self.master, bd=2, relief=tk.SUNKEN)
        self.resource_land_frame.grid(row=7, column=0, columnspan=2, padx=5, pady=5, sticky=tk.W+tk.E)
        self.resource_land_labels = {}
        for i, land_resource in enumerate(self.land_resources):
            label = tk.Label(self.resource_land_frame, text=f"{land_resource}:")
            label.grid(row=i, column=0, sticky=tk.W)
            self.resource_land_labels[land_resource] = tk.Label(self.resource_land_frame, text="0")
            self.resource_land_labels[land_resource].grid(row=i, column=1, sticky=tk.W)

        self.selected_player = tk.StringVar()
        self.selected_resource = tk.StringVar()
        self.selected_military = tk.StringVar()
        self.selected_land_resource = tk.StringVar()
        self.selected_military_player = tk.StringVar()
        self.selected_land_resource_player = tk.StringVar()
        
        self.player_dropdown = ttk.Combobox(self.master, textvariable=self.selected_player)
        self.player_dropdown.grid(row=1, column=2, padx=5, pady=5)
        self.resource_dropdown = ttk.Combobox(self.master, textvariable=self.selected_resource)
        self.resource_dropdown['values'] = self.resources
        self.resource_dropdown.grid(row=2, column=2, padx=5, pady=5)
        
        self.military_player_dropdown = ttk.Combobox(self.master, textvariable=self.selected_military_player)
        self.military_player_dropdown.grid(row=7, column=3, padx=5, pady=5)
        self.military_player_dropdown['values'] = list(self.players.keys())
        self.military_dropdown = ttk.Combobox(self.master, textvariable=self.selected_military)
        self.military_dropdown['values'] = self.militaries
        self.military_dropdown.grid(row=8, column=3, padx=5, pady=5)
        
        self.land_resource_player_dropdown = ttk.Combobox(self.master, textvariable=self.selected_land_resource_player)
        self.land_resource_player_dropdown.grid(row=7, column=1, padx=5, pady=5)
        self.land_resource_player_dropdown['values'] = list(self.players.keys())
        self.land_resource_dropdown = ttk.Combobox(self.master, textvariable=self.selected_land_resource)
        self.land_resource_dropdown['values'] = self.land_resources
        self.land_resource_dropdown.grid(row=8, column=1, padx=5, pady=5)
        
        self.amount_entry = tk.Entry(self.master)
        self.amount_entry.grid(row=3, column=2, padx=5, pady=5)
        
        self.add_resource_button = tk.Button(self.master, text="Add Resource", command=self.add_resource)
        self.add_resource_button.grid(row=4, column=2, padx=5, pady=5)
        
        self.add_military_button = tk.Button(self.master, text="Add Military", command=self.add_military)
        self.add_military_button.grid(row=9, column=3, padx=5, pady=5)

        self.add_land_resource_button = tk.Button(self.master, text="Add Land Resource", command=self.add_land_resource)
        self.add_land_resource_button.grid(row=9, column=1, padx=5, pady=5)

        self.add_player_button = tk.Button(self.master, text="Add Player", command=self.add_player)
        self.add_player_button.grid(row=10, column=2, padx=5, pady=5)
        
        self.remove_player_button = tk.Button(self.master, text="Remove Player", command=self.remove_player)
        self.remove_player_button.grid(row=11, column=2, padx=5, pady=5)
        
        self.reset_button = tk.Button(self.master, text="Reset", command=self.reset)
        self.reset_button.grid(row=12, column=2, padx=5, pady=5)
        
        self.daily_pay_button = tk.Button(self.master, text="Daily Pay", command=self.daily_pay)
        self.daily_pay_button.grid(row=13, column=2, padx=5, pady=5)

    def update_player_list(self):
        self.player_listbox.delete(0, tk.END)
        for player in self.players:
            self.player_listbox.insert(tk.END, player)
        self.player_dropdown['values'] = list(self.players.keys())
        self.military_player_dropdown['values'] = list(self.players.keys())
        self.land_resource_player_dropdown['values'] = list(self.players.keys())

    def on_player_select(self, event):
        selection = self.player_listbox.curselection()
        if selection:
            index = selection[0]
            player = self.player_listbox.get(index)
            self.show_player_resources(player)

    def show_player_resources(self, player):
        for resource in self.resources:
            self.resource_labels[resource].config(text=str(self.players[player][resource]))
        for military in self.militaries:
            self.military_labels[military].config(text=str(self.players[player]["Militaries"][military]))
        for land_resource in self.land_resources:
            self.resource_land_labels[land_resource].config(text=str(self.players[player]["ResourceLand"].get(land_resource, 0)))
    
    def add_resource(self):
        player = self.selected_player.get()
        resource = self.selected_resource.get()
        amount = self.amount_entry.get()
        if player and resource and amount:
            try:
                amount = int(amount)
                self.players[player][resource] += amount
                self.show_player_resources(player)
                self.save_data()
            except ValueError:
                messagebox.showerror("Invalid Input", "Please enter a valid number for the amount.")
    
    def add_military(self):
        player = self.selected_military_player.get()
        military = self.selected_military.get()
        if player and military:
            cost = self.military_costs[military]["Cost"]
            if self.can_afford(player, cost):
                self.deduct_cost(player, cost)
                self.players[player]["Militaries"][military] += 1
                self.show_player_resources(player)
                self.save_data()
            else:
                messagebox.showerror("Cannot Afford", f"{player} cannot afford the cost for {military}.")

    def can_afford(self, player, cost):
        for resource, amount in cost.items():
            if self.players[player][resource] < amount:
                return False
        return True

    def deduct_cost(self, player, cost):
        for resource, amount in cost.items():
            self.players[player][resource] -= amount

    def add_land_resource(self):
        player = self.selected_land_resource_player.get()
        land_resource = self.selected_land_resource.get()
        if player and land_resource:
            self.players[player]["ResourceLand"][land_resource] += 1
            self.show_player_resources(player)
            self.save_data()

    def add_player(self):
        player_name = simpledialog.askstring("Add Player", "Enter player name:")
        if player_name:
            if player_name not in self.players:
                self.players[player_name] = {
                    "Money": 0, "Oil": 0, "Metal": 0, "Animal": 0, "Plant": 0, "Rubber": 0,
                    "ResourceLand": {resource: 0 for resource in self.land_resources},
                    "Militaries": {unit: 0 for unit in self.militaries}
                }
                self.update_player_list()
                self.save_data()
            else:
                messagebox.showerror("Error", "Player already exists.")

    def remove_player(self):
        selection = self.player_listbox.curselection()
        if selection:
            index = selection[0]
            player = self.player_listbox.get(index)
            if player in self.players:
                del self.players[player]
                self.update_player_list()
                self.save_data()

    def reset(self):
        self.reset_click_count += 1
        if self.reset_click_count >= 3:
            self.players = {player: {
                "Money": 0, "Oil": 0, "Metal": 0, "Animal": 0, "Plant": 0, "Rubber": 0,
                "ResourceLand": {resource: 0 for resource in self.land_resources},
                "Militaries": {unit: 0 for unit in self.militaries}
            } for player in self.players}
            self.reset_click_count = 0
            self.reset_button.grid(row=12, column=2, padx=5, pady=5)
            messagebox.showinfo("Reset", "All players have been reset.")
            self.update_player_list()
            self.save_data()
        else:
            self.move_reset_button()

    def move_reset_button(self):
        new_row = random.randint(0, 12)
        new_column = random.randint(0, 3)
        self.reset_button.grid(row=new_row, column=new_column, padx=5, pady=5)
        self.master.update_idletasks()

    def daily_pay(self):
        for player in self.players:
            self.players[player]["Money"] += 15
            for resource, amount in self.players[player]["ResourceLand"].items():
                self.players[player][resource] += amount
        self.handle_military_upkeep()
        self.update_player_list()
        self.save_data()

    def handle_military_upkeep(self):
        lost_units = {}
        for player, data in self.players.items():
            for military, count in data["Militaries"].items():
                if count > 0:
                    upkeep = self.military_costs[military]["Upkeep"]
                    if "Unspecified" in upkeep:
                        continue
                    if self.players[player]["Animal"] < upkeep["Animal"]:
                        if player not in lost_units:
                            lost_units[player] = []
                        lost_units[player].append(military)
                        self.players[player]["Militaries"][military] = 0
                    else:
                        self.deduct_cost(player, upkeep)
        if lost_units:
            message = "n".join([f"{player} lost {', '.join(units)}" for player, units in lost_units.items()])
            messagebox.showinfo("Lost Units", message)

if __name__ == "__main__":
    root = tk.Tk()
    app = ResourceTracker(master=root)
    root.mainloop()

It is supposed to bring up a gui for a game i play with my friends but it stopped showing up when I was adding the military feature. I would appreciate any help I can get as we cant play until this works. I have looked around for quite a while and cannot find anything to help me with this

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