I’m just learning how to use NetCode.
I need to use ONE variable (string for example) for all clients and host/server. When new client connected to server first time, it can read/write this variable. The main problem is that evry user in Unity multiplier has own build with own instances of the classes. Work with Unity + NetCode.
I try using ServerRpc/ClientRpc and NetworkVariable, but I don’t understand much about it.
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