How can I create and display a full-screen colored texture in Vulkan? [closed]

I want to make a very simple video player with vulkan inside qt, I don’t want to use qt commands, vulkanWidget class is derived from qwidget, I wrote a simple code to display triangle and it works fine, now I want to change this code so that I have multiple textures with fullscreen dimensions and different colors, and each one is considered as a video frame that runs every 100 milliseconds.
In this code I also want to use shaders.

Thank you for helping me.

shader.vert:

#version 450

vec2 positions[3] = vec2[](
    vec2(0.0, -1.0),
    vec2(1.0, 1.0),
    vec2(-1.0, 1.0)
);

vec3 colors[3] = vec3[](
    vec3(1.0, 0.0, 0.0),
    vec3(0.0, 1.0, 0.0),
    vec3(0.0, 0.0, 1.0)
);

layout(location = 0) out vec3 fragColor;

void main() {
    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
    fragColor = colors[gl_VertexIndex];
}

shader.frag:

#version 450

layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;

void main() {
    outColor = vec4(fragColor, 1.0);
}

my code:

// main.cpp
#include <QApplication>
#include <QWidget>
#include <QDir>
#include <QDebug>

#include <vulkan/vulkan.h>
#include <vector>
#include <array>
#include <stdexcept>
#include <string>
#include <fstream>

#ifdef _WIN32
#include <Windows.h>
#include <vulkan/vulkan_win32.h>
#endif


struct QueueFamilyIndices {
    std::optional<uint32_t> graphicsFamily;
    std::optional<uint32_t> presentFamily;

    bool isComplete() {
        return graphicsFamily.has_value() && presentFamily.has_value();
    }
};

class VulkanWidget : public QWidget
{
public:
    VulkanWidget(QWidget* parent = nullptr) : QWidget(parent) {
        setAttribute(Qt::WA_PaintOnScreen);
        setAttribute(Qt::WA_NativeWindow);
        setFixedSize(800, 600);
        initVulkan();
    }

    ~VulkanWidget() {
        cleanup();
    }

    QPaintEngine* paintEngine() const override { return nullptr; }

private:
    VkInstance instance = VK_NULL_HANDLE;
    VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
    VkDevice device = VK_NULL_HANDLE;
    VkQueue graphicsQueue = VK_NULL_HANDLE;
    VkSurfaceKHR surface = VK_NULL_HANDLE;
    VkSwapchainKHR swapchain = VK_NULL_HANDLE;
    VkRenderPass renderPass = VK_NULL_HANDLE;
    std::vector<VkFramebuffer> framebuffers;
    VkPipeline graphicsPipeline = VK_NULL_HANDLE;
    VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
    VkCommandPool commandPool = VK_NULL_HANDLE;
    VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
    VkSemaphore imageAvailableSemaphore = VK_NULL_HANDLE;
    VkSemaphore renderFinishedSemaphore = VK_NULL_HANDLE;
    VkFence inFlightFence = VK_NULL_HANDLE;
    std::vector<VkImage> swapchainImages;
    std::vector<VkImageView> swapchainImageViews;
    VkFormat swapchainImageFormat = VK_FORMAT_B8G8R8A8_SRGB;
    VkExtent2D swapchainExtent;

    VkBuffer vertextBuffer;

    void initVulkan() {
        createInstance();
        createSurface();
        pickPhysicalDevice();
        createLogicalDevice();


        createSwapchain();

        createImageViews();


        createRenderPass();

        createGraphicsPipeline();


        createFramebuffers();




        createCommandPool();
        createCommandBuffer();
        createSyncObjects();
        recordCommandBuffer();
    }

    void createInstance() {
        VkApplicationInfo appInfo{};
        appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
        appInfo.pApplicationName = "Triangle Demo";
        appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
        appInfo.pEngineName = "No Engine";
        appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0);
        appInfo.apiVersion = VK_API_VERSION_1_0;

        VkInstanceCreateInfo createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
        createInfo.pApplicationInfo = &appInfo;

        std::vector<const char*> extensions = {
            VK_KHR_SURFACE_EXTENSION_NAME,
#ifdef _WIN32
            VK_KHR_WIN32_SURFACE_EXTENSION_NAME
#endif
        };
        createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
        createInfo.ppEnabledExtensionNames = extensions.data();

        std::vector<const char*> validationLayers = {"VK_LAYER_KHRONOS_validation"};
        createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
        createInfo.ppEnabledLayerNames = validationLayers.data();

        if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create Vulkan instance");
        }
    }

    void createSurface() {
#ifdef _WIN32
        VkWin32SurfaceCreateInfoKHR createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
        createInfo.hwnd = (HWND)winId();
        createInfo.hinstance = GetModuleHandle(nullptr);

        if (vkCreateWin32SurfaceKHR(instance, &createInfo, nullptr, &surface) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create window surface");
        }
#endif
    }

    void pickPhysicalDevice() {
        uint32_t deviceCount = 0;

        vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);

        std::vector<VkPhysicalDevice> devices(deviceCount);
        vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());

        physicalDevice = devices[0];  // Just pick first device for simplicity
    }

    void createLogicalDevice() {
        VkDeviceQueueCreateInfo queueCreateInfo{};
        queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
        queueCreateInfo.queueFamilyIndex = 0;
        queueCreateInfo.queueCount = 1;
        float queuePriority = 1.0f;
        queueCreateInfo.pQueuePriorities = &queuePriority;

        VkPhysicalDeviceFeatures deviceFeatures{};

        VkDeviceCreateInfo createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
        createInfo.pQueueCreateInfos = &queueCreateInfo;
        createInfo.queueCreateInfoCount = 1;
        createInfo.pEnabledFeatures = &deviceFeatures;

        std::vector<const char*> deviceExtensions = {
            VK_KHR_SWAPCHAIN_EXTENSION_NAME
        };
        createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
        createInfo.ppEnabledExtensionNames = deviceExtensions.data();

        if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create logical device");
        }

        vkGetDeviceQueue(device, 0, 0, &graphicsQueue);
    }

    void createSwapchain() {
        VkSwapchainCreateInfoKHR createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
        createInfo.surface = surface;
        createInfo.minImageCount = 2;
        createInfo.imageFormat = swapchainImageFormat;
        createInfo.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
        createInfo.imageExtent = {static_cast<uint32_t>(width()), static_cast<uint32_t>(height())};
        createInfo.imageArrayLayers = 1;
        createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
        createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
        createInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
        createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
        createInfo.presentMode = VK_PRESENT_MODE_FIFO_KHR;
        createInfo.clipped = VK_TRUE;

        if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapchain) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create swap chain");
        }

        uint32_t imageCount;
        vkGetSwapchainImagesKHR(device, swapchain, &imageCount, nullptr);
        swapchainImages.resize(imageCount);
        vkGetSwapchainImagesKHR(device, swapchain, &imageCount, swapchainImages.data());

        swapchainExtent = {static_cast<uint32_t>(width()), static_cast<uint32_t>(height())};
    }

    void createImageViews() {
        swapchainImageViews.resize(swapchainImages.size());

        for (size_t i = 0; i < swapchainImages.size(); i++) {
            VkImageViewCreateInfo createInfo{};
            createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
            createInfo.image = swapchainImages[i];
            createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
            createInfo.format = swapchainImageFormat;
            createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
            createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
            createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
            createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
            createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
            createInfo.subresourceRange.baseMipLevel = 0;
            createInfo.subresourceRange.levelCount = 1;
            createInfo.subresourceRange.baseArrayLayer = 0;
            createInfo.subresourceRange.layerCount = 1;

            if (vkCreateImageView(device, &createInfo, nullptr, &swapchainImageViews[i]) != VK_SUCCESS) {
                throw std::runtime_error("Failed to create image views");
            }
        }
    }

    void createRenderPass() {
        VkAttachmentDescription colorAttachment{};
        colorAttachment.format = swapchainImageFormat;
        colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
        colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
        colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
        colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
        colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
        colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
        colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;

        VkAttachmentReference colorAttachmentRef{};
        colorAttachmentRef.attachment = 0;
        colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;

        VkSubpassDescription subpass{};
        subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
        subpass.colorAttachmentCount = 1;
        subpass.pColorAttachments = &colorAttachmentRef;

        VkRenderPassCreateInfo renderPassInfo{};
        renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
        renderPassInfo.attachmentCount = 1;
        renderPassInfo.pAttachments = &colorAttachment;
        renderPassInfo.subpassCount = 1;
        renderPassInfo.pSubpasses = &subpass;

        if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create render pass");
        }
    }

    static std::vector<char> readFile(const std::string& filename) {
        std::ifstream file(filename, std::ios::ate | std::ios::binary);

        if (!file.is_open()) {
            throw std::runtime_error("failed to open file!");
        }

        size_t fileSize = (size_t) file.tellg();
        std::vector<char> buffer(fileSize);

        file.seekg(0);
        file.read(buffer.data(), fileSize);
        file.close();

        return buffer;
    }

    void createGraphicsPipeline() {
        // Create shader modules
        auto vertShaderCode = readFile(QDir::currentPath().toStdString() + "/vert.spv");
        auto fragShaderCode = readFile(QDir::currentPath().toStdString() + "/frag.spv");

        VkShaderModule vertShaderModule = createShaderModule(vertShaderCode);
        VkShaderModule fragShaderModule = createShaderModule(fragShaderCode);

        VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
        vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
        vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
        vertShaderStageInfo.module = vertShaderModule;
        vertShaderStageInfo.pName = "main";

        VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
        fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
        fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
        fragShaderStageInfo.module = fragShaderModule;
        fragShaderStageInfo.pName = "main";

        VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};

        // Vertex input
        VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
        vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;

        // Input assembly
        VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
        inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
        inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;

        // Viewport and scissor
        VkViewport viewport{};
        viewport.x = 0.0f;
        viewport.y = 0.0f;
        viewport.width = static_cast<float>(swapchainExtent.width);
        viewport.height = static_cast<float>(swapchainExtent.height);
        viewport.minDepth = 0.0f;
        viewport.maxDepth = 1.0f;

        VkRect2D scissor{};
        scissor.offset = {0, 0};
        scissor.extent = swapchainExtent;

        VkPipelineViewportStateCreateInfo viewportState{};
        viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
        viewportState.viewportCount = 1;
        viewportState.pViewports = &viewport;
        viewportState.scissorCount = 1;
        viewportState.pScissors = &scissor;

        // Rasterizer
        VkPipelineRasterizationStateCreateInfo rasterizer{};
        rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
        rasterizer.depthClampEnable = VK_FALSE;
        rasterizer.rasterizerDiscardEnable = VK_FALSE;
        rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
        rasterizer.lineWidth = 1.0f;
        rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
        rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
        rasterizer.depthBiasEnable = VK_FALSE;

        // Multisampling
        VkPipelineMultisampleStateCreateInfo multisampling{};
        multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
        multisampling.sampleShadingEnable = VK_FALSE;
        multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;

        // Color blending
        VkPipelineColorBlendAttachmentState colorBlendAttachment{};
        colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
                                              VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
        colorBlendAttachment.blendEnable = VK_FALSE;

        VkPipelineColorBlendStateCreateInfo colorBlending{};
        colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
        colorBlending.logicOpEnable = VK_FALSE;
        colorBlending.attachmentCount = 1;
        colorBlending.pAttachments = &colorBlendAttachment;

        // Pipeline layout
        VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
        pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;

        if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create pipeline layout");
        }

        // Create the graphics pipeline
        VkGraphicsPipelineCreateInfo pipelineInfo{};
        pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
        pipelineInfo.stageCount = 2;
        pipelineInfo.pStages = shaderStages;
        pipelineInfo.pVertexInputState = &vertexInputInfo;
        pipelineInfo.pInputAssemblyState = &inputAssembly;
        pipelineInfo.pViewportState = &viewportState;
        pipelineInfo.pRasterizationState = &rasterizer;
        pipelineInfo.pMultisampleState = &multisampling;
        pipelineInfo.pColorBlendState = &colorBlending;
        pipelineInfo.layout = pipelineLayout;
        pipelineInfo.renderPass = renderPass;
        pipelineInfo.subpass = 0;

        if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create graphics pipeline");
        }

        // Cleanup shader modules
        vkDestroyShaderModule(device, fragShaderModule, nullptr);
        vkDestroyShaderModule(device, vertShaderModule, nullptr);
    }

    VkShaderModule createShaderModule(const std::vector<char>& code) {
        VkShaderModuleCreateInfo createInfo{};
        createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
        createInfo.codeSize = code.size();
        createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data());

        VkShaderModule shaderModule;
        if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) {
            throw std::runtime_error("failed to create shader module!");
        }

        return shaderModule;
    }

    void createFramebuffers() {
        framebuffers.resize(swapchainImageViews.size());

        for (size_t i = 0; i < swapchainImageViews.size(); i++) {
            VkImageView attachments[] = {
                swapchainImageViews[i]
            };

            VkFramebufferCreateInfo framebufferInfo{};
            framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
            framebufferInfo.renderPass = renderPass;
            framebufferInfo.attachmentCount = 1;
            framebufferInfo.pAttachments = attachments;
            framebufferInfo.width = swapchainExtent.width;
            framebufferInfo.height = swapchainExtent.height;
            framebufferInfo.layers = 1;

            if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &framebuffers[i]) != VK_SUCCESS) {
                throw std::runtime_error("Failed to create framebuffer");
            }
        }
    }

    void createCommandPool() {
        VkCommandPoolCreateInfo poolInfo{};
        poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
        poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
        poolInfo.queueFamilyIndex = 0;

        if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create command pool");
        }
    }

    void createCommandBuffer() {
        VkCommandBufferAllocateInfo allocInfo{};
        allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
        allocInfo.commandPool = commandPool;
        allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
        allocInfo.commandBufferCount = 1;

        if (vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer) != VK_SUCCESS) {
            throw std::runtime_error("Failed to allocate command buffer");
        }
    }

    void createSyncObjects() {
        VkSemaphoreCreateInfo semaphoreInfo{};
        semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;

        VkFenceCreateInfo fenceInfo{};
        fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
        fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;

        if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS ||
            vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS ||
            vkCreateFence(device, &fenceInfo, nullptr, &inFlightFence) != VK_SUCCESS) {
            throw std::runtime_error("Failed to create synchronization objects");
        }
    }

    void recordCommandBuffer() {
        VkCommandBufferBeginInfo beginInfo{};
        beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
        beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;

        if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
            throw std::runtime_error("Failed to begin recording command buffer");
        }

        VkRenderPassBeginInfo renderPassInfo{};
        renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
        renderPassInfo.renderPass = renderPass;
        renderPassInfo.framebuffer = framebuffers[0];
        renderPassInfo.renderArea.offset = {0, 0};
        renderPassInfo.renderArea.extent = swapchainExtent;

        VkClearValue clearColor = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
        renderPassInfo.clearValueCount = 1;
        renderPassInfo.pClearValues = &clearColor;

        vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);

        vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);

        // bindVertexBuffer();

        vkCmdDraw(commandBuffer, 4, 1, 0, 0);  // Draw a triangle

        vkCmdEndRenderPass(commandBuffer);

        if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
            throw std::runtime_error("Failed to record command buffer");
        }
    }

    void drawFrame() {
        vkWaitForFences(device, 1, &inFlightFence, VK_TRUE, UINT64_MAX);
        vkResetFences(device, 1, &inFlightFence);

        uint32_t imageIndex;
        vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, imageAvailableSemaphore, VK_NULL_HANDLE, &imageIndex);

        VkSubmitInfo submitInfo{};
        submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;

        VkSemaphore waitSemaphores[] = {imageAvailableSemaphore};
        VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
        submitInfo.waitSemaphoreCount = 1;
        submitInfo.pWaitSemaphores = waitSemaphores;
        submitInfo.pWaitDstStageMask = waitStages;

        submitInfo.commandBufferCount = 1;
        submitInfo.pCommandBuffers = &commandBuffer;

        VkSemaphore signalSemaphores[] = {renderFinishedSemaphore};
        submitInfo.signalSemaphoreCount = 1;
        submitInfo.pSignalSemaphores = signalSemaphores;

        if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFence) != VK_SUCCESS) {
            throw std::runtime_error("Failed to submit draw command buffer");
        }

        VkPresentInfoKHR presentInfo{};
        presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
        presentInfo.waitSemaphoreCount = 1;
        presentInfo.pWaitSemaphores = signalSemaphores;

        VkSwapchainKHR swapchains[] = {swapchain};
        presentInfo.swapchainCount = 1;
        presentInfo.pSwapchains = swapchains;
        presentInfo.pImageIndices = &imageIndex;

        vkQueuePresentKHR(graphicsQueue, &presentInfo);
    }

    void cleanup() {
        vkDeviceWaitIdle(device);

        vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
        vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
        vkDestroyFence(device, inFlightFence, nullptr);

        vkDestroyCommandPool(device, commandPool, nullptr);

        for (auto framebuffer : framebuffers) {
            vkDestroyFramebuffer(device, framebuffer, nullptr);
        }

        vkDestroyPipeline(device, graphicsPipeline, nullptr);
        vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
        vkDestroyRenderPass(device, renderPass, nullptr);

        for (auto imageView : swapchainImageViews) {
            vkDestroyImageView(device, imageView, nullptr);
        }

        vkDestroySwapchainKHR(device, swapchain, nullptr);
        vkDestroyDevice(device, nullptr);
        vkDestroySurfaceKHR(instance, surface, nullptr);
        vkDestroyInstance(instance, nullptr);
    }

    void bindVertexBuffer() {
        VkDeviceSize offsets[] = {0};
        vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertextBuffer, offsets);
    }

protected:
    void paintEvent(QPaintEvent* event) override {
        drawFrame();
    }
};

// Main function
int main(int argc, char *argv[]) {
    QApplication app(argc, argv);

    try {
        VulkanWidget widget;
        widget.show();

        return app.exec();
    } catch (const std::exception& e) {
        qDebug() << e.what();
        return EXIT_FAILURE;
    }

}

Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa Dịch vụ tổ chức sự kiện 5 sao Thông tin về chúng tôi Dịch vụ sinh nhật bé trai Dịch vụ sinh nhật bé gái Sự kiện trọn gói Các tiết mục giải trí Dịch vụ bổ trợ Tiệc cưới sang trọng Dịch vụ khai trương Tư vấn tổ chức sự kiện Hình ảnh sự kiện Cập nhật tin tức Liên hệ ngay Thuê chú hề chuyên nghiệp Tiệc tất niên cho công ty Trang trí tiệc cuối năm Tiệc tất niên độc đáo Sinh nhật bé Hải Đăng Sinh nhật đáng yêu bé Khánh Vân Sinh nhật sang trọng Bích Ngân Tiệc sinh nhật bé Thanh Trang Dịch vụ ông già Noel Xiếc thú vui nhộn Biểu diễn xiếc quay đĩa Dịch vụ tổ chức tiệc uy tín Khám phá dịch vụ của chúng tôi Tiệc sinh nhật cho bé trai Trang trí tiệc cho bé gái Gói sự kiện chuyên nghiệp Chương trình giải trí hấp dẫn Dịch vụ hỗ trợ sự kiện Trang trí tiệc cưới đẹp Khởi đầu thành công với khai trương Chuyên gia tư vấn sự kiện Xem ảnh các sự kiện đẹp Tin mới về sự kiện Kết nối với đội ngũ chuyên gia Chú hề vui nhộn cho tiệc sinh nhật Ý tưởng tiệc cuối năm Tất niên độc đáo Trang trí tiệc hiện đại Tổ chức sinh nhật cho Hải Đăng Sinh nhật độc quyền Khánh Vân Phong cách tiệc Bích Ngân Trang trí tiệc bé Thanh Trang Thuê dịch vụ ông già Noel chuyên nghiệp Xem xiếc khỉ đặc sắc Xiếc quay đĩa thú vị
Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa
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