I am trying to achieve this in Native Android development — Kotlin
So the scenario is we want to render a GLB/GLTF model in the mobile device, after that we want to paint the texture of the GLB/GLTF model via touch interaction of the users. Now the problem we face is that we are unable to paint on the mesh of the GLB, and the thing is this feature is on our web platform and it is achieved there by using three.js so it should have the same implementation as web, now another scenario is that if a GLB/GLTF model has been customize in the web the same custom model should get rendered in the mobile and vice versa. Now the thing is on the mobile we are not able to paint on specific points and also if the model is customized in web, that same points of the GLB/GLTF should be customized in mobile as well.
What I have tried :
I have tried the dependency of scene View and filament but cannot do the customization of the GLB/GLTF in it.
Let me know if this is even possible in mobile end other wise thinking of making this whole feature in an web view itself where in we embed the html/Js code in it to achieve this.
I have tried the dependency of scene View and filament but cannot do the customization of the GLB/GLTF in it.
Let me know if this is even possible in mobile end other wise thinking of making this whole feature in an web view itself where in we embed the html/Js code in it to achieve this.
Vraj is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.