I want to have an interactable object with rigidbody, so I need to have networkRigidbody. But when I add this component, all collisions for trigger (child) are not getting called for client. Only host gets those calls.
Parent object
Object that contains item script
Item detecting collisions, only collides with local player:
private void OnTriggerEnter(Collider other)
{
a.Indicator.SetActive(true);
}
private void OnTriggerExit(Collider other)
{
a.Indicator.SetActive(false);
}