How can I make a TouchScreenButton
expandable in Godot so that it doesn’t stretch on the edges? When using a regular Button, we can edit the theme and under `Style.normal` we can add StyleBoxTexture
that behaves like a NinePatchRect
to prevent stretching on the edges. How can I achieve this with a TouchScreenButton
?
TouchScreenButton Texture can be expanded with out streching the edge like ninepachrect