d3js pie chart with rounded segments

I am trying to experiment with different styles for the d3.js charts I have — I am unsure how you would round the segments of the pie chart to mirror this design example.

Labels in rounded boxes, segments slightly gapped with rounded edges – in this design the segments have different heights maybe relating to the value?

https://codesandbox.io/p/sandbox/magical-wiles-forked-cxhmky

the current code for a regular pie

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<code>import React from 'react';
import * as d3 from 'd3';
import './PieChart1.scss';
class PieChart extends React.Component {
constructor(props) {
super(props);
this.myRef = React.createRef();
this.state = {
data: [],
theme: this.props.theme ? this.props.theme : ['#bde0fe', '#2698f9', '#71bcfd', '#f1f8fe']
};
}
componentDidMount() {
var $this = this.myRef.current;
d3.select($this)
.selectAll('svg')
.remove();
const data = this.props.data;
const width = parseInt(this.props.width, 10),
height = parseInt(this.props.height, 10),
radius = parseInt(this.props.r, 10),
innerradius = parseInt(this.props.ir, 10);
var color = d3.scaleOrdinal().range(this.state.theme);
var arc = d3
.arc()
.outerRadius(radius)
.innerRadius(innerradius);
data.forEach(function(d) {
d.total = +d.value;
});
var pie = d3
.pie()
.sort(null)
.value(function(d) {
return d.total;
});
var svg = d3
.select($this)
.append('svg')
.attr('width', width)
.attr('height', height)
.append('g')
.attr('class', 'piechart')
.attr('transform', 'translate(' + width / 2 + ',' + height / 2 + ')');
var segments = svg.append('g').attr('class', 'segments');
var slices = segments
.selectAll('.arc')
.data(pie(data))
.enter()
.append('g')
.attr('class', 'arc');
slices
.append('path')
.attr('d', arc)
.attr('fill', function(d, i) {
return color(i);
})
.transition()
.attrTween('d', function(d) {
var i = d3.interpolate(d.startAngle+0.1, d.endAngle);
return function(t) {
d.endAngle = i(t);
return arc(d);
}
});
}
render() {
return <div ref={this.myRef} className="PieChart" />;
}
}
export default PieChart;
</code>
<code>import React from 'react'; import * as d3 from 'd3'; import './PieChart1.scss'; class PieChart extends React.Component { constructor(props) { super(props); this.myRef = React.createRef(); this.state = { data: [], theme: this.props.theme ? this.props.theme : ['#bde0fe', '#2698f9', '#71bcfd', '#f1f8fe'] }; } componentDidMount() { var $this = this.myRef.current; d3.select($this) .selectAll('svg') .remove(); const data = this.props.data; const width = parseInt(this.props.width, 10), height = parseInt(this.props.height, 10), radius = parseInt(this.props.r, 10), innerradius = parseInt(this.props.ir, 10); var color = d3.scaleOrdinal().range(this.state.theme); var arc = d3 .arc() .outerRadius(radius) .innerRadius(innerradius); data.forEach(function(d) { d.total = +d.value; }); var pie = d3 .pie() .sort(null) .value(function(d) { return d.total; }); var svg = d3 .select($this) .append('svg') .attr('width', width) .attr('height', height) .append('g') .attr('class', 'piechart') .attr('transform', 'translate(' + width / 2 + ',' + height / 2 + ')'); var segments = svg.append('g').attr('class', 'segments'); var slices = segments .selectAll('.arc') .data(pie(data)) .enter() .append('g') .attr('class', 'arc'); slices .append('path') .attr('d', arc) .attr('fill', function(d, i) { return color(i); }) .transition() .attrTween('d', function(d) { var i = d3.interpolate(d.startAngle+0.1, d.endAngle); return function(t) { d.endAngle = i(t); return arc(d); } }); } render() { return <div ref={this.myRef} className="PieChart" />; } } export default PieChart; </code>
import React from 'react';
import * as d3 from 'd3';
import './PieChart1.scss';

class PieChart extends React.Component {
    constructor(props) {
        super(props);
        this.myRef = React.createRef();
        this.state = {
            data: [],
            theme: this.props.theme ? this.props.theme : ['#bde0fe', '#2698f9', '#71bcfd', '#f1f8fe']
        };
    }

    componentDidMount() {
        var $this = this.myRef.current;

        d3.select($this)
            .selectAll('svg')
            .remove();

        const data = this.props.data;

        const width = parseInt(this.props.width, 10),
            height = parseInt(this.props.height, 10),
            radius = parseInt(this.props.r, 10),
            innerradius = parseInt(this.props.ir, 10);

        var color = d3.scaleOrdinal().range(this.state.theme);

        var arc = d3
            .arc()
            .outerRadius(radius)
            .innerRadius(innerradius);

        data.forEach(function(d) {
            d.total = +d.value;
        });

        var pie = d3
            .pie()
            .sort(null)
            .value(function(d) {
                return d.total;
            });

        var svg = d3
            .select($this)
            .append('svg')
            .attr('width', width)
            .attr('height', height)
            .append('g')
            .attr('class', 'piechart')
            .attr('transform', 'translate(' + width / 2 + ',' + height / 2 + ')');

        var segments = svg.append('g').attr('class', 'segments');

        var slices = segments
            .selectAll('.arc')
            .data(pie(data))
            .enter()
            .append('g')
            .attr('class', 'arc');

        slices
            .append('path')
            .attr('d', arc)
            .attr('fill', function(d, i) {
                return color(i);
            })
            .transition()
            .attrTween('d', function(d) {
                var i = d3.interpolate(d.startAngle+0.1, d.endAngle);
                return function(t) {
                    d.endAngle = i(t);
                    return arc(d);
                }
            });

    }

    render() {
        return <div ref={this.myRef} className="PieChart" />;
    }
}
export default PieChart;

research into rounded corners

https://medium.com/@bryony_17728/d3-donut-rounded-corners-the-mystery-of-pi-f772121d87a6

Add border-radius property to D3js Donut Chart

“can apply a corner radius to a d3 arc which allows rounding on the corners:”

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<code>let arc = d3.svg
.arc()
.innerRadius(23)
.outerRadius(radius)
.cornerRadius(10);
</code>
<code>let arc = d3.svg .arc() .innerRadius(23) .outerRadius(radius) .cornerRadius(10); </code>
let arc = d3.svg
    .arc()
    .innerRadius(23)
    .outerRadius(radius)
    .cornerRadius(10);

“If you apply the cornerRadius to only the darkened arc – the other
arc won’t fill in the background behind the rounded corners. Instead,
we could append a circular arc (full donut) and place the darkened arc
on top with rounding (my example doesn’t adapt your code, just shows
how that it can be done, also with d3v4 which uses d3.arc() rather
than d3.svg.arc() ):”

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<code>var backgroundArc = d3.arc()
.innerRadius(30)
.outerRadius(50)
.startAngle(0)
.endAngle(Math.PI*2);
var mainArc = d3.arc()
.innerRadius(30)
.outerRadius(50)
.cornerRadius(10)
.startAngle(0)
.endAngle(function(d) { return d/100*Math.PI* 2 });
var data = [10,20,30,40,50] // percents.
var svg = d3.select("body").append("svg")
.attr("width", 600)
.attr("height", 200);
var charts = svg.selectAll("g")
.data(data)
.enter()
.append("g")
.attr("transform",function(d,i) {
return "translate("+(i*100+50)+",100)";
});
charts.append("path")
.attr("d", backgroundArc)
.attr("fill","#ccc")
charts.append("path")
.attr("d", mainArc)
.attr("fill","orange")</code>
<code>var backgroundArc = d3.arc() .innerRadius(30) .outerRadius(50) .startAngle(0) .endAngle(Math.PI*2); var mainArc = d3.arc() .innerRadius(30) .outerRadius(50) .cornerRadius(10) .startAngle(0) .endAngle(function(d) { return d/100*Math.PI* 2 }); var data = [10,20,30,40,50] // percents. var svg = d3.select("body").append("svg") .attr("width", 600) .attr("height", 200); var charts = svg.selectAll("g") .data(data) .enter() .append("g") .attr("transform",function(d,i) { return "translate("+(i*100+50)+",100)"; }); charts.append("path") .attr("d", backgroundArc) .attr("fill","#ccc") charts.append("path") .attr("d", mainArc) .attr("fill","orange")</code>
var backgroundArc = d3.arc()
  .innerRadius(30)
  .outerRadius(50)
  .startAngle(0)
  .endAngle(Math.PI*2);
  
var mainArc = d3.arc()
  .innerRadius(30)
  .outerRadius(50)
  .cornerRadius(10)
  .startAngle(0)
  .endAngle(function(d) { return d/100*Math.PI* 2 });
  
var data = [10,20,30,40,50] // percents.
  
var svg = d3.select("body").append("svg")
  .attr("width", 600)
  .attr("height", 200);
  
var charts = svg.selectAll("g")
  .data(data)
  .enter()
  .append("g")
  .attr("transform",function(d,i) { 
     return "translate("+(i*100+50)+",100)";
  });
  
charts.append("path")
  .attr("d", backgroundArc)
  .attr("fill","#ccc")

charts.append("path")
  .attr("d", mainArc) 
  .attr("fill","orange")
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<code><script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script></code>
<code><script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script></code>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script>

this version rounds just the top corners

Doughnut chart with only top corners rounded

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<code>let data = [
{name: "A", value: 100 },
{name: "B", value: 200 },
{name: "C", value: 300 },
{name: "D", value: 400 },
]
const width = 400;
const radius = 150;
const height = 400;
const arc = d3.customArc()
.innerRadius(radius * 0.67)
.outerRadius(radius - 1)
.cornerRadius(20);
const pie = d3.pie()
.padAngle(1 / radius)
.sort(null)
.value(d => d.value);
const color = d3.scaleOrdinal()
.domain(data.map(d => d.name))
.range(d3.quantize(t => d3.interpolateSpectral(t * 0.8 + 0.1), data.length).reverse());
const svg = d3.select("svg")
.attr("width", width)
.attr("height", height)
.attr("viewBox", [-width / 2, -height / 2, width, height])
.attr("style", "max-width: 100%; height: auto;");
svg.append("g")
.selectAll()
.data(pie(data))
.join("path")
.attr("fill", d => color(d.data.name))
.attr("d", arc)
.append("title")
.text(d => `${d.data.name}: ${d.data.value.toLocaleString()}`);
svg.append("g")
.attr("font-family", "sans-serif")
.attr("font-size", 12)
.attr("text-anchor", "middle")
.selectAll()
.data(pie(data))
.join("text")
.attr("transform", d => `translate(${arc.centroid(d)})`)
.call(text => text.append("tspan")
.attr("y", "-0.4em")
.attr("font-weight", "bold")
.text(d => d.data.name))
.call(text => text.filter(d => (d.endAngle - d.startAngle) > 0.25).append("tspan")
.attr("x", 0)
.attr("y", "0.7em")
.attr("fill-opacity", 0.7)
.text(d => d.data.value.toLocaleString("en-US")));</code>
<code>let data = [ {name: "A", value: 100 }, {name: "B", value: 200 }, {name: "C", value: 300 }, {name: "D", value: 400 }, ] const width = 400; const radius = 150; const height = 400; const arc = d3.customArc() .innerRadius(radius * 0.67) .outerRadius(radius - 1) .cornerRadius(20); const pie = d3.pie() .padAngle(1 / radius) .sort(null) .value(d => d.value); const color = d3.scaleOrdinal() .domain(data.map(d => d.name)) .range(d3.quantize(t => d3.interpolateSpectral(t * 0.8 + 0.1), data.length).reverse()); const svg = d3.select("svg") .attr("width", width) .attr("height", height) .attr("viewBox", [-width / 2, -height / 2, width, height]) .attr("style", "max-width: 100%; height: auto;"); svg.append("g") .selectAll() .data(pie(data)) .join("path") .attr("fill", d => color(d.data.name)) .attr("d", arc) .append("title") .text(d => `${d.data.name}: ${d.data.value.toLocaleString()}`); svg.append("g") .attr("font-family", "sans-serif") .attr("font-size", 12) .attr("text-anchor", "middle") .selectAll() .data(pie(data)) .join("text") .attr("transform", d => `translate(${arc.centroid(d)})`) .call(text => text.append("tspan") .attr("y", "-0.4em") .attr("font-weight", "bold") .text(d => d.data.name)) .call(text => text.filter(d => (d.endAngle - d.startAngle) > 0.25).append("tspan") .attr("x", 0) .attr("y", "0.7em") .attr("fill-opacity", 0.7) .text(d => d.data.value.toLocaleString("en-US")));</code>
let data = [
    {name: "A", value: 100 },
    {name: "B", value: 200 },
    {name: "C", value: 300 },
    {name: "D", value: 400 },
  ]
  
  const width = 400;
  const radius = 150;
  const height = 400;

  const arc = d3.customArc()
      .innerRadius(radius * 0.67)
      .outerRadius(radius - 1)
      .cornerRadius(20);

  const pie = d3.pie()
      .padAngle(1 / radius)
      .sort(null)
      .value(d => d.value);

  const color = d3.scaleOrdinal()
      .domain(data.map(d => d.name))
      .range(d3.quantize(t => d3.interpolateSpectral(t * 0.8 + 0.1), data.length).reverse());

  const svg = d3.select("svg")
      .attr("width", width)
      .attr("height", height)
      .attr("viewBox", [-width / 2, -height / 2, width, height])
      .attr("style", "max-width: 100%; height: auto;");
      


  svg.append("g")
    .selectAll()
    .data(pie(data))
    .join("path")
      .attr("fill", d => color(d.data.name))
      .attr("d", arc)
    .append("title")
      .text(d => `${d.data.name}: ${d.data.value.toLocaleString()}`);

  svg.append("g")
      .attr("font-family", "sans-serif")
      .attr("font-size", 12)
      .attr("text-anchor", "middle")
    .selectAll()
    .data(pie(data))
    .join("text")
      .attr("transform", d => `translate(${arc.centroid(d)})`)
      .call(text => text.append("tspan")
          .attr("y", "-0.4em")
          .attr("font-weight", "bold")
          .text(d => d.data.name))
      .call(text => text.filter(d => (d.endAngle - d.startAngle) > 0.25).append("tspan")
          .attr("x", 0)
          .attr("y", "0.7em")
          .attr("fill-opacity", 0.7)
          .text(d => d.data.value.toLocaleString("en-US")));
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<code><svg width="960" height="960"></svg>
<script src="https://d3js.org/d3.v7.min.js"></script>
<script src="d3customArc.js"></script>
<script>
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) :
typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) :
(factory((global.d3 = global.d3 || {}),global.d3));
}(this, (function (exports,d3Path) { 'use strict';
var constant = function(x) {
return function constant() {
return x;
};
};
var epsilon = 1e-12;
var pi = Math.PI;
var halfPi = pi / 2;
var tau = 2 * pi;
var atan2 = Math.atan2;
var asin = Math.asin;
var cos = Math.cos;
var sin = Math.sin;
var acos = Math.acos;
var atan = Math.atan;
var abs = Math.abs;
var sqrt = Math.sqrt;
var min = Math.min;
var max = Math.max;
function withPath(shape) {
let digits = 3;
shape.digits = function(_) {
if (!arguments.length) return digits;
if (_ == null) {
digits = null;
} else {
const d = floor(_);
if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`);
digits = d;
}
return shape;
};
return () => new d3.path(digits);
}
function arcInnerRadius(d) {
return d.innerRadius;
}
function arcOuterRadius(d) {
return d.outerRadius;
}
function arcStartAngle(d) {
return d.startAngle;
}
function arcEndAngle(d) {
return d.endAngle;
}
function arcPadAngle(d) {
return d && d.padAngle; // Note: optional!
}
function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
var x10 = x1 - x0, y10 = y1 - y0,
x32 = x3 - x2, y32 = y3 - y2,
t = y32 * x10 - x32 * y10;
if (t * t < epsilon) return;
t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;
return [x0 + t * x10, y0 + t * y10];
}
// Compute perpendicular offset line of length rc.
// http://mathworld.wolfram.com/Circle-LineIntersection.html
function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
var x01 = x0 - x1,
y01 = y0 - y1,
lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
ox = lo * y01,
oy = -lo * x01,
x11 = x0 + ox,
y11 = y0 + oy,
x10 = x1 + ox,
y10 = y1 + oy,
x00 = (x11 + x10) / 2,
y00 = (y11 + y10) / 2,
dx = x10 - x11,
dy = y10 - y11,
d2 = dx * dx + dy * dy,
r = r1 - rc,
D = x11 * y10 - x10 * y11,
d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
cx0 = (D * dy - dx * d) / d2,
cy0 = (-D * dx - dy * d) / d2,
cx1 = (D * dy + dx * d) / d2,
cy1 = (-D * dx + dy * d) / d2,
dx0 = cx0 - x00,
dy0 = cy0 - y00,
dx1 = cx1 - x00,
dy1 = cy1 - y00;
// Pick the closer of the two intersection points.
// TODO Is there a faster way to determine which intersection to use?
if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;
return {
cx: cx0,
cy: cy0,
x01: -ox,
y01: -oy,
x11: cx0 * (r1 / r - 1),
y11: cy0 * (r1 / r - 1)
};
}
var customArc = function() {
var innerRadius = arcInnerRadius,
outerRadius = arcOuterRadius,
cornerRadius = constant(0),
padRadius = null,
startAngle = arcStartAngle,
endAngle = arcEndAngle,
padAngle = arcPadAngle,
context = null,
path = withPath(customArc);
function customArc() {
var buffer,
r,
r0 = +innerRadius.apply(this, arguments),
r1 = +outerRadius.apply(this, arguments),
a0 = startAngle.apply(this, arguments) - halfPi,
a1 = endAngle.apply(this, arguments) - halfPi,
da = abs(a1 - a0),
cw = a1 > a0;
if (!context) context = buffer = path();
// Ensure that the outer radius is always larger than the inner radius.
if (r1 < r0) r = r1, r1 = r0, r0 = r;
// Is it a point?
if (!(r1 > epsilon)) context.moveTo(0, 0);
// Or is it a circle or annulus?
else if (da > tau - epsilon) {
context.moveTo(r1 * cos(a0), r1 * sin(a0));
context.arc(0, 0, r1, a0, a1, !cw);
if (r0 > epsilon) {
context.moveTo(r0 * cos(a1), r0 * sin(a1));
context.arc(0, 0, r0, a1, a0, cw);
}
}
// Or is it a circular or annular sector?
else {
var a01 = a0,
a11 = a1,
a00 = a0,
a10 = a1,
da0 = da,
da1 = da,
ap = padAngle.apply(this, arguments) / 2,
rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),
rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
rc0 = rc,
rc1 = rc,
t0,
t1;
// Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
if (rp > epsilon) {
var p0 = asin(rp / r0 * sin(ap)),
p1 = asin(rp / r1 * sin(ap));
if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;
else da0 = 0, a00 = a10 = (a0 + a1) / 2;
if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;
else da1 = 0, a01 = a11 = (a0 + a1) / 2;
}
var x01 = r1 * cos(a01),
y01 = r1 * sin(a01),
x10 = r0 * cos(a10),
y10 = r0 * sin(a10);
// Apply rounded corners?
if (rc > epsilon) {
var x11 = r1 * cos(a11),
y11 = r1 * sin(a11),
x00 = r0 * cos(a00),
y00 = r0 * sin(a00),
oc;
// Restrict the corner radius according to the sector angle. If this
// intersection fails, it’s probably because the arc is too small, so
// disable the corner radius entirely.
if (da < pi) {
if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) {
var ax = x01 - oc[0],
ay = y01 - oc[1],
bx = x11 - oc[0],
by = y11 - oc[1],
kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),
lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
rc0 = min(rc, (r0 - lc) / (kc - 1));
rc1 = min(rc, (r1 - lc) / (kc + 1));
} else {
rc0 = rc1 = 0;
}
}
}
// Is the sector collapsed to a line?
if (!(da1 > epsilon)) context.moveTo(x01, y01);
// Does the sector’s outer ring have rounded corners?
else if (rc1 > epsilon) {
t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);
context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);
// Have the corners merged?
if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
// Otherwise, draw the two corners and the ring.
else {
context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
}
}
// Or is the outer ring just a circular arc?
else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);
// Is there no inner ring, and it’s a circular sector?
// Or perhaps it’s an annular sector collapsed due to padding?
if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);
// Does the sector’s inner ring (or point) have rounded corners?
/* // Start Changes: Remove:
else if (rc0 > epsilon) {
t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);
context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);
// Have the corners merged?
if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
// Otherwise, draw the two corners and the ring.
else {
context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
}
}
*/ // End Changes : Remove
// Or is the inner ring just a circular arc?
else context.arc(0, 0, r0, a10, a00, cw);
}
context.closePath();
if (buffer) return context = null, buffer + "" || null;
}
customArc.centroid = function() {
var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
return [cos(a) * r, sin(a) * r];
};
customArc.innerRadius = function(_) {
return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : innerRadius;
};
customArc.outerRadius = function(_) {
return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : outerRadius;
};
customArc.cornerRadius = function(_) {
return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), customArc) :cornerRadius;
};
customArc.padRadius = function(_) {
return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), customArc) : padRadius;
};
customArc.startAngle = function(_) {
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), customArc) : startAngle;
};
customArc.endAngle = function(_) {
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), customArc) : endAngle;
};
customArc.padAngle = function(_) {
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), customArc) : padAngle;
};
customArc.context = function(_) {
return arguments.length ? ((context = _ == null ? null : _), customArc) : context;
};
return customArc;
}
exports.customArc = customArc;
Object.defineProperty(exports, '__esModule', { value: true });
})));
</script></code>
<code><svg width="960" height="960"></svg> <script src="https://d3js.org/d3.v7.min.js"></script> <script src="d3customArc.js"></script> <script> (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) : typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) : (factory((global.d3 = global.d3 || {}),global.d3)); }(this, (function (exports,d3Path) { 'use strict'; var constant = function(x) { return function constant() { return x; }; }; var epsilon = 1e-12; var pi = Math.PI; var halfPi = pi / 2; var tau = 2 * pi; var atan2 = Math.atan2; var asin = Math.asin; var cos = Math.cos; var sin = Math.sin; var acos = Math.acos; var atan = Math.atan; var abs = Math.abs; var sqrt = Math.sqrt; var min = Math.min; var max = Math.max; function withPath(shape) { let digits = 3; shape.digits = function(_) { if (!arguments.length) return digits; if (_ == null) { digits = null; } else { const d = floor(_); if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`); digits = d; } return shape; }; return () => new d3.path(digits); } function arcInnerRadius(d) { return d.innerRadius; } function arcOuterRadius(d) { return d.outerRadius; } function arcStartAngle(d) { return d.startAngle; } function arcEndAngle(d) { return d.endAngle; } function arcPadAngle(d) { return d && d.padAngle; // Note: optional! } function intersect(x0, y0, x1, y1, x2, y2, x3, y3) { var x10 = x1 - x0, y10 = y1 - y0, x32 = x3 - x2, y32 = y3 - y2, t = y32 * x10 - x32 * y10; if (t * t < epsilon) return; t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t; return [x0 + t * x10, y0 + t * y10]; } // Compute perpendicular offset line of length rc. // http://mathworld.wolfram.com/Circle-LineIntersection.html function cornerTangents(x0, y0, x1, y1, r1, rc, cw) { var x01 = x0 - x1, y01 = y0 - y1, lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01), ox = lo * y01, oy = -lo * x01, x11 = x0 + ox, y11 = y0 + oy, x10 = x1 + ox, y10 = y1 + oy, x00 = (x11 + x10) / 2, y00 = (y11 + y10) / 2, dx = x10 - x11, dy = y10 - y11, d2 = dx * dx + dy * dy, r = r1 - rc, D = x11 * y10 - x10 * y11, d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)), cx0 = (D * dy - dx * d) / d2, cy0 = (-D * dx - dy * d) / d2, cx1 = (D * dy + dx * d) / d2, cy1 = (-D * dx + dy * d) / d2, dx0 = cx0 - x00, dy0 = cy0 - y00, dx1 = cx1 - x00, dy1 = cy1 - y00; // Pick the closer of the two intersection points. // TODO Is there a faster way to determine which intersection to use? if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1; return { cx: cx0, cy: cy0, x01: -ox, y01: -oy, x11: cx0 * (r1 / r - 1), y11: cy0 * (r1 / r - 1) }; } var customArc = function() { var innerRadius = arcInnerRadius, outerRadius = arcOuterRadius, cornerRadius = constant(0), padRadius = null, startAngle = arcStartAngle, endAngle = arcEndAngle, padAngle = arcPadAngle, context = null, path = withPath(customArc); function customArc() { var buffer, r, r0 = +innerRadius.apply(this, arguments), r1 = +outerRadius.apply(this, arguments), a0 = startAngle.apply(this, arguments) - halfPi, a1 = endAngle.apply(this, arguments) - halfPi, da = abs(a1 - a0), cw = a1 > a0; if (!context) context = buffer = path(); // Ensure that the outer radius is always larger than the inner radius. if (r1 < r0) r = r1, r1 = r0, r0 = r; // Is it a point? if (!(r1 > epsilon)) context.moveTo(0, 0); // Or is it a circle or annulus? else if (da > tau - epsilon) { context.moveTo(r1 * cos(a0), r1 * sin(a0)); context.arc(0, 0, r1, a0, a1, !cw); if (r0 > epsilon) { context.moveTo(r0 * cos(a1), r0 * sin(a1)); context.arc(0, 0, r0, a1, a0, cw); } } // Or is it a circular or annular sector? else { var a01 = a0, a11 = a1, a00 = a0, a10 = a1, da0 = da, da1 = da, ap = padAngle.apply(this, arguments) / 2, rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)), rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)), rc0 = rc, rc1 = rc, t0, t1; // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0. if (rp > epsilon) { var p0 = asin(rp / r0 * sin(ap)), p1 = asin(rp / r1 * sin(ap)); if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0; else da0 = 0, a00 = a10 = (a0 + a1) / 2; if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1; else da1 = 0, a01 = a11 = (a0 + a1) / 2; } var x01 = r1 * cos(a01), y01 = r1 * sin(a01), x10 = r0 * cos(a10), y10 = r0 * sin(a10); // Apply rounded corners? if (rc > epsilon) { var x11 = r1 * cos(a11), y11 = r1 * sin(a11), x00 = r0 * cos(a00), y00 = r0 * sin(a00), oc; // Restrict the corner radius according to the sector angle. If this // intersection fails, it’s probably because the arc is too small, so // disable the corner radius entirely. if (da < pi) { if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) { var ax = x01 - oc[0], ay = y01 - oc[1], bx = x11 - oc[0], by = y11 - oc[1], kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2), lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]); rc0 = min(rc, (r0 - lc) / (kc - 1)); rc1 = min(rc, (r1 - lc) / (kc + 1)); } else { rc0 = rc1 = 0; } } } // Is the sector collapsed to a line? if (!(da1 > epsilon)) context.moveTo(x01, y01); // Does the sector’s outer ring have rounded corners? else if (rc1 > epsilon) { t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw); t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw); context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01); // Have the corners merged? if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw); // Otherwise, draw the two corners and the ring. else { context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw); context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw); context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw); } } // Or is the outer ring just a circular arc? else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw); // Is there no inner ring, and it’s a circular sector? // Or perhaps it’s an annular sector collapsed due to padding? if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10); // Does the sector’s inner ring (or point) have rounded corners? /* // Start Changes: Remove: else if (rc0 > epsilon) { t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw); t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw); context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01); // Have the corners merged? if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw); // Otherwise, draw the two corners and the ring. else { context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw); context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw); context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw); } } */ // End Changes : Remove // Or is the inner ring just a circular arc? else context.arc(0, 0, r0, a10, a00, cw); } context.closePath(); if (buffer) return context = null, buffer + "" || null; } customArc.centroid = function() { var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2, a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2; return [cos(a) * r, sin(a) * r]; }; customArc.innerRadius = function(_) { return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : innerRadius; }; customArc.outerRadius = function(_) { return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : outerRadius; }; customArc.cornerRadius = function(_) { return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), customArc) :cornerRadius; }; customArc.padRadius = function(_) { return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), customArc) : padRadius; }; customArc.startAngle = function(_) { return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), customArc) : startAngle; }; customArc.endAngle = function(_) { return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), customArc) : endAngle; }; customArc.padAngle = function(_) { return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), customArc) : padAngle; }; customArc.context = function(_) { return arguments.length ? ((context = _ == null ? null : _), customArc) : context; }; return customArc; } exports.customArc = customArc; Object.defineProperty(exports, '__esModule', { value: true }); }))); </script></code>
<svg width="960" height="960"></svg>
<script src="https://d3js.org/d3.v7.min.js"></script>
<script src="d3customArc.js"></script>

<script>

(function (global, factory) {
  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) :
  typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) :
  (factory((global.d3 = global.d3 || {}),global.d3));
}(this, (function (exports,d3Path) { 'use strict';


var constant = function(x) {
  return function constant() {
    return x;
  };
};

var epsilon = 1e-12;
var pi = Math.PI;
var halfPi = pi / 2;
var tau = 2 * pi;

var atan2 = Math.atan2;
var asin = Math.asin;
var cos = Math.cos;
var sin = Math.sin;
var acos = Math.acos;
var atan = Math.atan;
var abs = Math.abs;
var sqrt = Math.sqrt;
var min = Math.min;
var max = Math.max;

function withPath(shape) {
  let digits = 3;

  shape.digits = function(_) {
    if (!arguments.length) return digits;
    if (_ == null) {
      digits = null;
    } else {
      const d = floor(_);
      if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`);
      digits = d;
    }
    return shape;
  };

  return () => new d3.path(digits);
}


function arcInnerRadius(d) {
  return d.innerRadius;
}

function arcOuterRadius(d) {
  return d.outerRadius;
}

function arcStartAngle(d) {
  return d.startAngle;
}

function arcEndAngle(d) {
  return d.endAngle;
}

function arcPadAngle(d) {
  return d && d.padAngle; // Note: optional!
}

function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
  var x10 = x1 - x0, y10 = y1 - y0,
      x32 = x3 - x2, y32 = y3 - y2,
      t = y32 * x10 - x32 * y10;
  if (t * t < epsilon) return;
  t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;
  return [x0 + t * x10, y0 + t * y10];
}

// Compute perpendicular offset line of length rc.
// http://mathworld.wolfram.com/Circle-LineIntersection.html
function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
  var x01 = x0 - x1,
      y01 = y0 - y1,
      lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
      ox = lo * y01,
      oy = -lo * x01,
      x11 = x0 + ox,
      y11 = y0 + oy,
      x10 = x1 + ox,
      y10 = y1 + oy,
      x00 = (x11 + x10) / 2,
      y00 = (y11 + y10) / 2,
      dx = x10 - x11,
      dy = y10 - y11,
      d2 = dx * dx + dy * dy,
      r = r1 - rc,
      D = x11 * y10 - x10 * y11,
      d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
      cx0 = (D * dy - dx * d) / d2,
      cy0 = (-D * dx - dy * d) / d2,
      cx1 = (D * dy + dx * d) / d2,
      cy1 = (-D * dx + dy * d) / d2,
      dx0 = cx0 - x00,
      dy0 = cy0 - y00,
      dx1 = cx1 - x00,
      dy1 = cy1 - y00;

  // Pick the closer of the two intersection points.
  // TODO Is there a faster way to determine which intersection to use?
  if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;

  return {
    cx: cx0,
    cy: cy0,
    x01: -ox,
    y01: -oy,
    x11: cx0 * (r1 / r - 1),
    y11: cy0 * (r1 / r - 1)
  };
}

var customArc = function() {
  var innerRadius = arcInnerRadius,
      outerRadius = arcOuterRadius,
      cornerRadius = constant(0),
      padRadius = null,
      startAngle = arcStartAngle,
      endAngle = arcEndAngle,
      padAngle = arcPadAngle,
      context = null,
      path = withPath(customArc);

  function customArc() {
    var buffer,
        r,
        r0 = +innerRadius.apply(this, arguments),
        r1 = +outerRadius.apply(this, arguments),
        a0 = startAngle.apply(this, arguments) - halfPi,
        a1 = endAngle.apply(this, arguments) - halfPi,
        da = abs(a1 - a0),
        cw = a1 > a0;

    if (!context) context = buffer = path();

    // Ensure that the outer radius is always larger than the inner radius.
    if (r1 < r0) r = r1, r1 = r0, r0 = r;

    // Is it a point?
    if (!(r1 > epsilon)) context.moveTo(0, 0);

    // Or is it a circle or annulus?
    else if (da > tau - epsilon) {
      context.moveTo(r1 * cos(a0), r1 * sin(a0));
      context.arc(0, 0, r1, a0, a1, !cw);
      if (r0 > epsilon) {
        context.moveTo(r0 * cos(a1), r0 * sin(a1));
        context.arc(0, 0, r0, a1, a0, cw);
      }
    }

    // Or is it a circular or annular sector?
    else {
      var a01 = a0,
          a11 = a1,
          a00 = a0,
          a10 = a1,
          da0 = da,
          da1 = da,
          ap = padAngle.apply(this, arguments) / 2,
          rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),
          rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
          rc0 = rc,
          rc1 = rc,
          t0,
          t1;

      // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
      if (rp > epsilon) {
        var p0 = asin(rp / r0 * sin(ap)),
            p1 = asin(rp / r1 * sin(ap));
        if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;
        else da0 = 0, a00 = a10 = (a0 + a1) / 2;
        if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;
        else da1 = 0, a01 = a11 = (a0 + a1) / 2;
      }

      var x01 = r1 * cos(a01),
          y01 = r1 * sin(a01),
          x10 = r0 * cos(a10),
          y10 = r0 * sin(a10);

      // Apply rounded corners?
      if (rc > epsilon) {
        var x11 = r1 * cos(a11),
            y11 = r1 * sin(a11),
            x00 = r0 * cos(a00),
            y00 = r0 * sin(a00),
            oc;

        // Restrict the corner radius according to the sector angle. If this
        // intersection fails, it’s probably because the arc is too small, so
        // disable the corner radius entirely.
        if (da < pi) {
          if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) {
            var ax = x01 - oc[0],
                ay = y01 - oc[1],
                bx = x11 - oc[0],
                by = y11 - oc[1],
                kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),
                lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
            rc0 = min(rc, (r0 - lc) / (kc - 1));
            rc1 = min(rc, (r1 - lc) / (kc + 1));
          } else {
            rc0 = rc1 = 0;
          }
        }
      }

      // Is the sector collapsed to a line?
      if (!(da1 > epsilon)) context.moveTo(x01, y01);

      // Does the sector’s outer ring have rounded corners?
      else if (rc1 > epsilon) {
        t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
        t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);

        context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);

        // Have the corners merged?
        if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);

        // Otherwise, draw the two corners and the ring.
        else {
          context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
          context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
          context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
        }
      }

      // Or is the outer ring just a circular arc?
      else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);

      // Is there no inner ring, and it’s a circular sector?
      // Or perhaps it’s an annular sector collapsed due to padding?
      if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);

      // Does the sector’s inner ring (or point) have rounded corners?
      /* // Start Changes: Remove:
      else if (rc0 > epsilon) {
        t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
        t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);

        context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);

        // Have the corners merged?
        if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);

        // Otherwise, draw the two corners and the ring.
        else {
          context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
          context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
          context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
        }
      }
      */ // End Changes : Remove
      // Or is the inner ring just a circular arc?
      else context.arc(0, 0, r0, a10, a00, cw);
    }

    context.closePath();

    if (buffer) return context = null, buffer + "" || null;
  }

  customArc.centroid = function() {
    var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
        a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
    return [cos(a) * r, sin(a) * r];
  };

  customArc.innerRadius = function(_) {
    return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : innerRadius;
  };

  customArc.outerRadius = function(_) {
    return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : outerRadius;
  };

  customArc.cornerRadius = function(_) {
    return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), customArc) :cornerRadius;
  };
 

  customArc.padRadius = function(_) {
    return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), customArc) : padRadius;
  };

  customArc.startAngle = function(_) {
    return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), customArc) : startAngle;
  };

  customArc.endAngle = function(_) {
    return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), customArc) : endAngle;
  };

  customArc.padAngle = function(_) {
    return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), customArc) : padAngle;
  };

  customArc.context = function(_) {
    return arguments.length ? ((context = _ == null ? null : _), customArc) : context;
  };

  return customArc;
}

exports.customArc = customArc;

Object.defineProperty(exports, '__esModule', { value: true });

})));

</script>

Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa Dịch vụ tổ chức sự kiện 5 sao Thông tin về chúng tôi Dịch vụ sinh nhật bé trai Dịch vụ sinh nhật bé gái Sự kiện trọn gói Các tiết mục giải trí Dịch vụ bổ trợ Tiệc cưới sang trọng Dịch vụ khai trương Tư vấn tổ chức sự kiện Hình ảnh sự kiện Cập nhật tin tức Liên hệ ngay Thuê chú hề chuyên nghiệp Tiệc tất niên cho công ty Trang trí tiệc cuối năm Tiệc tất niên độc đáo Sinh nhật bé Hải Đăng Sinh nhật đáng yêu bé Khánh Vân Sinh nhật sang trọng Bích Ngân Tiệc sinh nhật bé Thanh Trang Dịch vụ ông già Noel Xiếc thú vui nhộn Biểu diễn xiếc quay đĩa Dịch vụ tổ chức tiệc uy tín Khám phá dịch vụ của chúng tôi Tiệc sinh nhật cho bé trai Trang trí tiệc cho bé gái Gói sự kiện chuyên nghiệp Chương trình giải trí hấp dẫn Dịch vụ hỗ trợ sự kiện Trang trí tiệc cưới đẹp Khởi đầu thành công với khai trương Chuyên gia tư vấn sự kiện Xem ảnh các sự kiện đẹp Tin mới về sự kiện Kết nối với đội ngũ chuyên gia Chú hề vui nhộn cho tiệc sinh nhật Ý tưởng tiệc cuối năm Tất niên độc đáo Trang trí tiệc hiện đại Tổ chức sinh nhật cho Hải Đăng Sinh nhật độc quyền Khánh Vân Phong cách tiệc Bích Ngân Trang trí tiệc bé Thanh Trang Thuê dịch vụ ông già Noel chuyên nghiệp Xem xiếc khỉ đặc sắc Xiếc quay đĩa thú vị
Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa

d3js pie chart with rounded segments

I am trying to experiment with different styles for the d3.js charts I have — I am unsure how you would round the segments of the pie chart to mirror this design example.

Labels in rounded boxes, segments slightly gapped with rounded edges – in this design the segments have different heights maybe relating to the value?

https://codesandbox.io/p/sandbox/magical-wiles-forked-cxhmky

the current code for a regular pie

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EnlighterJS 3 Syntax Highlighter
<code>import React from 'react';
import * as d3 from 'd3';
import './PieChart1.scss';
class PieChart extends React.Component {
constructor(props) {
super(props);
this.myRef = React.createRef();
this.state = {
data: [],
theme: this.props.theme ? this.props.theme : ['#bde0fe', '#2698f9', '#71bcfd', '#f1f8fe']
};
}
componentDidMount() {
var $this = this.myRef.current;
d3.select($this)
.selectAll('svg')
.remove();
const data = this.props.data;
const width = parseInt(this.props.width, 10),
height = parseInt(this.props.height, 10),
radius = parseInt(this.props.r, 10),
innerradius = parseInt(this.props.ir, 10);
var color = d3.scaleOrdinal().range(this.state.theme);
var arc = d3
.arc()
.outerRadius(radius)
.innerRadius(innerradius);
data.forEach(function(d) {
d.total = +d.value;
});
var pie = d3
.pie()
.sort(null)
.value(function(d) {
return d.total;
});
var svg = d3
.select($this)
.append('svg')
.attr('width', width)
.attr('height', height)
.append('g')
.attr('class', 'piechart')
.attr('transform', 'translate(' + width / 2 + ',' + height / 2 + ')');
var segments = svg.append('g').attr('class', 'segments');
var slices = segments
.selectAll('.arc')
.data(pie(data))
.enter()
.append('g')
.attr('class', 'arc');
slices
.append('path')
.attr('d', arc)
.attr('fill', function(d, i) {
return color(i);
})
.transition()
.attrTween('d', function(d) {
var i = d3.interpolate(d.startAngle+0.1, d.endAngle);
return function(t) {
d.endAngle = i(t);
return arc(d);
}
});
}
render() {
return <div ref={this.myRef} className="PieChart" />;
}
}
export default PieChart;
</code>
<code>import React from 'react'; import * as d3 from 'd3'; import './PieChart1.scss'; class PieChart extends React.Component { constructor(props) { super(props); this.myRef = React.createRef(); this.state = { data: [], theme: this.props.theme ? this.props.theme : ['#bde0fe', '#2698f9', '#71bcfd', '#f1f8fe'] }; } componentDidMount() { var $this = this.myRef.current; d3.select($this) .selectAll('svg') .remove(); const data = this.props.data; const width = parseInt(this.props.width, 10), height = parseInt(this.props.height, 10), radius = parseInt(this.props.r, 10), innerradius = parseInt(this.props.ir, 10); var color = d3.scaleOrdinal().range(this.state.theme); var arc = d3 .arc() .outerRadius(radius) .innerRadius(innerradius); data.forEach(function(d) { d.total = +d.value; }); var pie = d3 .pie() .sort(null) .value(function(d) { return d.total; }); var svg = d3 .select($this) .append('svg') .attr('width', width) .attr('height', height) .append('g') .attr('class', 'piechart') .attr('transform', 'translate(' + width / 2 + ',' + height / 2 + ')'); var segments = svg.append('g').attr('class', 'segments'); var slices = segments .selectAll('.arc') .data(pie(data)) .enter() .append('g') .attr('class', 'arc'); slices .append('path') .attr('d', arc) .attr('fill', function(d, i) { return color(i); }) .transition() .attrTween('d', function(d) { var i = d3.interpolate(d.startAngle+0.1, d.endAngle); return function(t) { d.endAngle = i(t); return arc(d); } }); } render() { return <div ref={this.myRef} className="PieChart" />; } } export default PieChart; </code>
import React from 'react';
import * as d3 from 'd3';
import './PieChart1.scss';

class PieChart extends React.Component {
    constructor(props) {
        super(props);
        this.myRef = React.createRef();
        this.state = {
            data: [],
            theme: this.props.theme ? this.props.theme : ['#bde0fe', '#2698f9', '#71bcfd', '#f1f8fe']
        };
    }

    componentDidMount() {
        var $this = this.myRef.current;

        d3.select($this)
            .selectAll('svg')
            .remove();

        const data = this.props.data;

        const width = parseInt(this.props.width, 10),
            height = parseInt(this.props.height, 10),
            radius = parseInt(this.props.r, 10),
            innerradius = parseInt(this.props.ir, 10);

        var color = d3.scaleOrdinal().range(this.state.theme);

        var arc = d3
            .arc()
            .outerRadius(radius)
            .innerRadius(innerradius);

        data.forEach(function(d) {
            d.total = +d.value;
        });

        var pie = d3
            .pie()
            .sort(null)
            .value(function(d) {
                return d.total;
            });

        var svg = d3
            .select($this)
            .append('svg')
            .attr('width', width)
            .attr('height', height)
            .append('g')
            .attr('class', 'piechart')
            .attr('transform', 'translate(' + width / 2 + ',' + height / 2 + ')');

        var segments = svg.append('g').attr('class', 'segments');

        var slices = segments
            .selectAll('.arc')
            .data(pie(data))
            .enter()
            .append('g')
            .attr('class', 'arc');

        slices
            .append('path')
            .attr('d', arc)
            .attr('fill', function(d, i) {
                return color(i);
            })
            .transition()
            .attrTween('d', function(d) {
                var i = d3.interpolate(d.startAngle+0.1, d.endAngle);
                return function(t) {
                    d.endAngle = i(t);
                    return arc(d);
                }
            });

    }

    render() {
        return <div ref={this.myRef} className="PieChart" />;
    }
}
export default PieChart;

research into rounded corners

https://medium.com/@bryony_17728/d3-donut-rounded-corners-the-mystery-of-pi-f772121d87a6

Add border-radius property to D3js Donut Chart

“can apply a corner radius to a d3 arc which allows rounding on the corners:”

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EnlighterJS 3 Syntax Highlighter
<code>let arc = d3.svg
.arc()
.innerRadius(23)
.outerRadius(radius)
.cornerRadius(10);
</code>
<code>let arc = d3.svg .arc() .innerRadius(23) .outerRadius(radius) .cornerRadius(10); </code>
let arc = d3.svg
    .arc()
    .innerRadius(23)
    .outerRadius(radius)
    .cornerRadius(10);

“If you apply the cornerRadius to only the darkened arc – the other
arc won’t fill in the background behind the rounded corners. Instead,
we could append a circular arc (full donut) and place the darkened arc
on top with rounding (my example doesn’t adapt your code, just shows
how that it can be done, also with d3v4 which uses d3.arc() rather
than d3.svg.arc() ):”

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EnlighterJS 3 Syntax Highlighter
<code>var backgroundArc = d3.arc()
.innerRadius(30)
.outerRadius(50)
.startAngle(0)
.endAngle(Math.PI*2);
var mainArc = d3.arc()
.innerRadius(30)
.outerRadius(50)
.cornerRadius(10)
.startAngle(0)
.endAngle(function(d) { return d/100*Math.PI* 2 });
var data = [10,20,30,40,50] // percents.
var svg = d3.select("body").append("svg")
.attr("width", 600)
.attr("height", 200);
var charts = svg.selectAll("g")
.data(data)
.enter()
.append("g")
.attr("transform",function(d,i) {
return "translate("+(i*100+50)+",100)";
});
charts.append("path")
.attr("d", backgroundArc)
.attr("fill","#ccc")
charts.append("path")
.attr("d", mainArc)
.attr("fill","orange")</code>
<code>var backgroundArc = d3.arc() .innerRadius(30) .outerRadius(50) .startAngle(0) .endAngle(Math.PI*2); var mainArc = d3.arc() .innerRadius(30) .outerRadius(50) .cornerRadius(10) .startAngle(0) .endAngle(function(d) { return d/100*Math.PI* 2 }); var data = [10,20,30,40,50] // percents. var svg = d3.select("body").append("svg") .attr("width", 600) .attr("height", 200); var charts = svg.selectAll("g") .data(data) .enter() .append("g") .attr("transform",function(d,i) { return "translate("+(i*100+50)+",100)"; }); charts.append("path") .attr("d", backgroundArc) .attr("fill","#ccc") charts.append("path") .attr("d", mainArc) .attr("fill","orange")</code>
var backgroundArc = d3.arc()
  .innerRadius(30)
  .outerRadius(50)
  .startAngle(0)
  .endAngle(Math.PI*2);
  
var mainArc = d3.arc()
  .innerRadius(30)
  .outerRadius(50)
  .cornerRadius(10)
  .startAngle(0)
  .endAngle(function(d) { return d/100*Math.PI* 2 });
  
var data = [10,20,30,40,50] // percents.
  
var svg = d3.select("body").append("svg")
  .attr("width", 600)
  .attr("height", 200);
  
var charts = svg.selectAll("g")
  .data(data)
  .enter()
  .append("g")
  .attr("transform",function(d,i) { 
     return "translate("+(i*100+50)+",100)";
  });
  
charts.append("path")
  .attr("d", backgroundArc)
  .attr("fill","#ccc")

charts.append("path")
  .attr("d", mainArc) 
  .attr("fill","orange")
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<code><script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script></code>
<code><script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script></code>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/4.10.0/d3.min.js"></script>

this version rounds just the top corners

Doughnut chart with only top corners rounded

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<code>let data = [
{name: "A", value: 100 },
{name: "B", value: 200 },
{name: "C", value: 300 },
{name: "D", value: 400 },
]
const width = 400;
const radius = 150;
const height = 400;
const arc = d3.customArc()
.innerRadius(radius * 0.67)
.outerRadius(radius - 1)
.cornerRadius(20);
const pie = d3.pie()
.padAngle(1 / radius)
.sort(null)
.value(d => d.value);
const color = d3.scaleOrdinal()
.domain(data.map(d => d.name))
.range(d3.quantize(t => d3.interpolateSpectral(t * 0.8 + 0.1), data.length).reverse());
const svg = d3.select("svg")
.attr("width", width)
.attr("height", height)
.attr("viewBox", [-width / 2, -height / 2, width, height])
.attr("style", "max-width: 100%; height: auto;");
svg.append("g")
.selectAll()
.data(pie(data))
.join("path")
.attr("fill", d => color(d.data.name))
.attr("d", arc)
.append("title")
.text(d => `${d.data.name}: ${d.data.value.toLocaleString()}`);
svg.append("g")
.attr("font-family", "sans-serif")
.attr("font-size", 12)
.attr("text-anchor", "middle")
.selectAll()
.data(pie(data))
.join("text")
.attr("transform", d => `translate(${arc.centroid(d)})`)
.call(text => text.append("tspan")
.attr("y", "-0.4em")
.attr("font-weight", "bold")
.text(d => d.data.name))
.call(text => text.filter(d => (d.endAngle - d.startAngle) > 0.25).append("tspan")
.attr("x", 0)
.attr("y", "0.7em")
.attr("fill-opacity", 0.7)
.text(d => d.data.value.toLocaleString("en-US")));</code>
<code>let data = [ {name: "A", value: 100 }, {name: "B", value: 200 }, {name: "C", value: 300 }, {name: "D", value: 400 }, ] const width = 400; const radius = 150; const height = 400; const arc = d3.customArc() .innerRadius(radius * 0.67) .outerRadius(radius - 1) .cornerRadius(20); const pie = d3.pie() .padAngle(1 / radius) .sort(null) .value(d => d.value); const color = d3.scaleOrdinal() .domain(data.map(d => d.name)) .range(d3.quantize(t => d3.interpolateSpectral(t * 0.8 + 0.1), data.length).reverse()); const svg = d3.select("svg") .attr("width", width) .attr("height", height) .attr("viewBox", [-width / 2, -height / 2, width, height]) .attr("style", "max-width: 100%; height: auto;"); svg.append("g") .selectAll() .data(pie(data)) .join("path") .attr("fill", d => color(d.data.name)) .attr("d", arc) .append("title") .text(d => `${d.data.name}: ${d.data.value.toLocaleString()}`); svg.append("g") .attr("font-family", "sans-serif") .attr("font-size", 12) .attr("text-anchor", "middle") .selectAll() .data(pie(data)) .join("text") .attr("transform", d => `translate(${arc.centroid(d)})`) .call(text => text.append("tspan") .attr("y", "-0.4em") .attr("font-weight", "bold") .text(d => d.data.name)) .call(text => text.filter(d => (d.endAngle - d.startAngle) > 0.25).append("tspan") .attr("x", 0) .attr("y", "0.7em") .attr("fill-opacity", 0.7) .text(d => d.data.value.toLocaleString("en-US")));</code>
let data = [
    {name: "A", value: 100 },
    {name: "B", value: 200 },
    {name: "C", value: 300 },
    {name: "D", value: 400 },
  ]
  
  const width = 400;
  const radius = 150;
  const height = 400;

  const arc = d3.customArc()
      .innerRadius(radius * 0.67)
      .outerRadius(radius - 1)
      .cornerRadius(20);

  const pie = d3.pie()
      .padAngle(1 / radius)
      .sort(null)
      .value(d => d.value);

  const color = d3.scaleOrdinal()
      .domain(data.map(d => d.name))
      .range(d3.quantize(t => d3.interpolateSpectral(t * 0.8 + 0.1), data.length).reverse());

  const svg = d3.select("svg")
      .attr("width", width)
      .attr("height", height)
      .attr("viewBox", [-width / 2, -height / 2, width, height])
      .attr("style", "max-width: 100%; height: auto;");
      


  svg.append("g")
    .selectAll()
    .data(pie(data))
    .join("path")
      .attr("fill", d => color(d.data.name))
      .attr("d", arc)
    .append("title")
      .text(d => `${d.data.name}: ${d.data.value.toLocaleString()}`);

  svg.append("g")
      .attr("font-family", "sans-serif")
      .attr("font-size", 12)
      .attr("text-anchor", "middle")
    .selectAll()
    .data(pie(data))
    .join("text")
      .attr("transform", d => `translate(${arc.centroid(d)})`)
      .call(text => text.append("tspan")
          .attr("y", "-0.4em")
          .attr("font-weight", "bold")
          .text(d => d.data.name))
      .call(text => text.filter(d => (d.endAngle - d.startAngle) > 0.25).append("tspan")
          .attr("x", 0)
          .attr("y", "0.7em")
          .attr("fill-opacity", 0.7)
          .text(d => d.data.value.toLocaleString("en-US")));
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EnlighterJS 3 Syntax Highlighter
<code><svg width="960" height="960"></svg>
<script src="https://d3js.org/d3.v7.min.js"></script>
<script src="d3customArc.js"></script>
<script>
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) :
typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) :
(factory((global.d3 = global.d3 || {}),global.d3));
}(this, (function (exports,d3Path) { 'use strict';
var constant = function(x) {
return function constant() {
return x;
};
};
var epsilon = 1e-12;
var pi = Math.PI;
var halfPi = pi / 2;
var tau = 2 * pi;
var atan2 = Math.atan2;
var asin = Math.asin;
var cos = Math.cos;
var sin = Math.sin;
var acos = Math.acos;
var atan = Math.atan;
var abs = Math.abs;
var sqrt = Math.sqrt;
var min = Math.min;
var max = Math.max;
function withPath(shape) {
let digits = 3;
shape.digits = function(_) {
if (!arguments.length) return digits;
if (_ == null) {
digits = null;
} else {
const d = floor(_);
if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`);
digits = d;
}
return shape;
};
return () => new d3.path(digits);
}
function arcInnerRadius(d) {
return d.innerRadius;
}
function arcOuterRadius(d) {
return d.outerRadius;
}
function arcStartAngle(d) {
return d.startAngle;
}
function arcEndAngle(d) {
return d.endAngle;
}
function arcPadAngle(d) {
return d && d.padAngle; // Note: optional!
}
function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
var x10 = x1 - x0, y10 = y1 - y0,
x32 = x3 - x2, y32 = y3 - y2,
t = y32 * x10 - x32 * y10;
if (t * t < epsilon) return;
t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;
return [x0 + t * x10, y0 + t * y10];
}
// Compute perpendicular offset line of length rc.
// http://mathworld.wolfram.com/Circle-LineIntersection.html
function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
var x01 = x0 - x1,
y01 = y0 - y1,
lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
ox = lo * y01,
oy = -lo * x01,
x11 = x0 + ox,
y11 = y0 + oy,
x10 = x1 + ox,
y10 = y1 + oy,
x00 = (x11 + x10) / 2,
y00 = (y11 + y10) / 2,
dx = x10 - x11,
dy = y10 - y11,
d2 = dx * dx + dy * dy,
r = r1 - rc,
D = x11 * y10 - x10 * y11,
d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
cx0 = (D * dy - dx * d) / d2,
cy0 = (-D * dx - dy * d) / d2,
cx1 = (D * dy + dx * d) / d2,
cy1 = (-D * dx + dy * d) / d2,
dx0 = cx0 - x00,
dy0 = cy0 - y00,
dx1 = cx1 - x00,
dy1 = cy1 - y00;
// Pick the closer of the two intersection points.
// TODO Is there a faster way to determine which intersection to use?
if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;
return {
cx: cx0,
cy: cy0,
x01: -ox,
y01: -oy,
x11: cx0 * (r1 / r - 1),
y11: cy0 * (r1 / r - 1)
};
}
var customArc = function() {
var innerRadius = arcInnerRadius,
outerRadius = arcOuterRadius,
cornerRadius = constant(0),
padRadius = null,
startAngle = arcStartAngle,
endAngle = arcEndAngle,
padAngle = arcPadAngle,
context = null,
path = withPath(customArc);
function customArc() {
var buffer,
r,
r0 = +innerRadius.apply(this, arguments),
r1 = +outerRadius.apply(this, arguments),
a0 = startAngle.apply(this, arguments) - halfPi,
a1 = endAngle.apply(this, arguments) - halfPi,
da = abs(a1 - a0),
cw = a1 > a0;
if (!context) context = buffer = path();
// Ensure that the outer radius is always larger than the inner radius.
if (r1 < r0) r = r1, r1 = r0, r0 = r;
// Is it a point?
if (!(r1 > epsilon)) context.moveTo(0, 0);
// Or is it a circle or annulus?
else if (da > tau - epsilon) {
context.moveTo(r1 * cos(a0), r1 * sin(a0));
context.arc(0, 0, r1, a0, a1, !cw);
if (r0 > epsilon) {
context.moveTo(r0 * cos(a1), r0 * sin(a1));
context.arc(0, 0, r0, a1, a0, cw);
}
}
// Or is it a circular or annular sector?
else {
var a01 = a0,
a11 = a1,
a00 = a0,
a10 = a1,
da0 = da,
da1 = da,
ap = padAngle.apply(this, arguments) / 2,
rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),
rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
rc0 = rc,
rc1 = rc,
t0,
t1;
// Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
if (rp > epsilon) {
var p0 = asin(rp / r0 * sin(ap)),
p1 = asin(rp / r1 * sin(ap));
if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;
else da0 = 0, a00 = a10 = (a0 + a1) / 2;
if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;
else da1 = 0, a01 = a11 = (a0 + a1) / 2;
}
var x01 = r1 * cos(a01),
y01 = r1 * sin(a01),
x10 = r0 * cos(a10),
y10 = r0 * sin(a10);
// Apply rounded corners?
if (rc > epsilon) {
var x11 = r1 * cos(a11),
y11 = r1 * sin(a11),
x00 = r0 * cos(a00),
y00 = r0 * sin(a00),
oc;
// Restrict the corner radius according to the sector angle. If this
// intersection fails, it’s probably because the arc is too small, so
// disable the corner radius entirely.
if (da < pi) {
if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) {
var ax = x01 - oc[0],
ay = y01 - oc[1],
bx = x11 - oc[0],
by = y11 - oc[1],
kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),
lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
rc0 = min(rc, (r0 - lc) / (kc - 1));
rc1 = min(rc, (r1 - lc) / (kc + 1));
} else {
rc0 = rc1 = 0;
}
}
}
// Is the sector collapsed to a line?
if (!(da1 > epsilon)) context.moveTo(x01, y01);
// Does the sector’s outer ring have rounded corners?
else if (rc1 > epsilon) {
t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);
context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);
// Have the corners merged?
if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
// Otherwise, draw the two corners and the ring.
else {
context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
}
}
// Or is the outer ring just a circular arc?
else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);
// Is there no inner ring, and it’s a circular sector?
// Or perhaps it’s an annular sector collapsed due to padding?
if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);
// Does the sector’s inner ring (or point) have rounded corners?
/* // Start Changes: Remove:
else if (rc0 > epsilon) {
t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);
context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);
// Have the corners merged?
if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);
// Otherwise, draw the two corners and the ring.
else {
context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
}
}
*/ // End Changes : Remove
// Or is the inner ring just a circular arc?
else context.arc(0, 0, r0, a10, a00, cw);
}
context.closePath();
if (buffer) return context = null, buffer + "" || null;
}
customArc.centroid = function() {
var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
return [cos(a) * r, sin(a) * r];
};
customArc.innerRadius = function(_) {
return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : innerRadius;
};
customArc.outerRadius = function(_) {
return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : outerRadius;
};
customArc.cornerRadius = function(_) {
return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), customArc) :cornerRadius;
};
customArc.padRadius = function(_) {
return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), customArc) : padRadius;
};
customArc.startAngle = function(_) {
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), customArc) : startAngle;
};
customArc.endAngle = function(_) {
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), customArc) : endAngle;
};
customArc.padAngle = function(_) {
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), customArc) : padAngle;
};
customArc.context = function(_) {
return arguments.length ? ((context = _ == null ? null : _), customArc) : context;
};
return customArc;
}
exports.customArc = customArc;
Object.defineProperty(exports, '__esModule', { value: true });
})));
</script></code>
<code><svg width="960" height="960"></svg> <script src="https://d3js.org/d3.v7.min.js"></script> <script src="d3customArc.js"></script> <script> (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) : typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) : (factory((global.d3 = global.d3 || {}),global.d3)); }(this, (function (exports,d3Path) { 'use strict'; var constant = function(x) { return function constant() { return x; }; }; var epsilon = 1e-12; var pi = Math.PI; var halfPi = pi / 2; var tau = 2 * pi; var atan2 = Math.atan2; var asin = Math.asin; var cos = Math.cos; var sin = Math.sin; var acos = Math.acos; var atan = Math.atan; var abs = Math.abs; var sqrt = Math.sqrt; var min = Math.min; var max = Math.max; function withPath(shape) { let digits = 3; shape.digits = function(_) { if (!arguments.length) return digits; if (_ == null) { digits = null; } else { const d = floor(_); if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`); digits = d; } return shape; }; return () => new d3.path(digits); } function arcInnerRadius(d) { return d.innerRadius; } function arcOuterRadius(d) { return d.outerRadius; } function arcStartAngle(d) { return d.startAngle; } function arcEndAngle(d) { return d.endAngle; } function arcPadAngle(d) { return d && d.padAngle; // Note: optional! } function intersect(x0, y0, x1, y1, x2, y2, x3, y3) { var x10 = x1 - x0, y10 = y1 - y0, x32 = x3 - x2, y32 = y3 - y2, t = y32 * x10 - x32 * y10; if (t * t < epsilon) return; t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t; return [x0 + t * x10, y0 + t * y10]; } // Compute perpendicular offset line of length rc. // http://mathworld.wolfram.com/Circle-LineIntersection.html function cornerTangents(x0, y0, x1, y1, r1, rc, cw) { var x01 = x0 - x1, y01 = y0 - y1, lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01), ox = lo * y01, oy = -lo * x01, x11 = x0 + ox, y11 = y0 + oy, x10 = x1 + ox, y10 = y1 + oy, x00 = (x11 + x10) / 2, y00 = (y11 + y10) / 2, dx = x10 - x11, dy = y10 - y11, d2 = dx * dx + dy * dy, r = r1 - rc, D = x11 * y10 - x10 * y11, d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)), cx0 = (D * dy - dx * d) / d2, cy0 = (-D * dx - dy * d) / d2, cx1 = (D * dy + dx * d) / d2, cy1 = (-D * dx + dy * d) / d2, dx0 = cx0 - x00, dy0 = cy0 - y00, dx1 = cx1 - x00, dy1 = cy1 - y00; // Pick the closer of the two intersection points. // TODO Is there a faster way to determine which intersection to use? if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1; return { cx: cx0, cy: cy0, x01: -ox, y01: -oy, x11: cx0 * (r1 / r - 1), y11: cy0 * (r1 / r - 1) }; } var customArc = function() { var innerRadius = arcInnerRadius, outerRadius = arcOuterRadius, cornerRadius = constant(0), padRadius = null, startAngle = arcStartAngle, endAngle = arcEndAngle, padAngle = arcPadAngle, context = null, path = withPath(customArc); function customArc() { var buffer, r, r0 = +innerRadius.apply(this, arguments), r1 = +outerRadius.apply(this, arguments), a0 = startAngle.apply(this, arguments) - halfPi, a1 = endAngle.apply(this, arguments) - halfPi, da = abs(a1 - a0), cw = a1 > a0; if (!context) context = buffer = path(); // Ensure that the outer radius is always larger than the inner radius. if (r1 < r0) r = r1, r1 = r0, r0 = r; // Is it a point? if (!(r1 > epsilon)) context.moveTo(0, 0); // Or is it a circle or annulus? else if (da > tau - epsilon) { context.moveTo(r1 * cos(a0), r1 * sin(a0)); context.arc(0, 0, r1, a0, a1, !cw); if (r0 > epsilon) { context.moveTo(r0 * cos(a1), r0 * sin(a1)); context.arc(0, 0, r0, a1, a0, cw); } } // Or is it a circular or annular sector? else { var a01 = a0, a11 = a1, a00 = a0, a10 = a1, da0 = da, da1 = da, ap = padAngle.apply(this, arguments) / 2, rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)), rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)), rc0 = rc, rc1 = rc, t0, t1; // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0. if (rp > epsilon) { var p0 = asin(rp / r0 * sin(ap)), p1 = asin(rp / r1 * sin(ap)); if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0; else da0 = 0, a00 = a10 = (a0 + a1) / 2; if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1; else da1 = 0, a01 = a11 = (a0 + a1) / 2; } var x01 = r1 * cos(a01), y01 = r1 * sin(a01), x10 = r0 * cos(a10), y10 = r0 * sin(a10); // Apply rounded corners? if (rc > epsilon) { var x11 = r1 * cos(a11), y11 = r1 * sin(a11), x00 = r0 * cos(a00), y00 = r0 * sin(a00), oc; // Restrict the corner radius according to the sector angle. If this // intersection fails, it’s probably because the arc is too small, so // disable the corner radius entirely. if (da < pi) { if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) { var ax = x01 - oc[0], ay = y01 - oc[1], bx = x11 - oc[0], by = y11 - oc[1], kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2), lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]); rc0 = min(rc, (r0 - lc) / (kc - 1)); rc1 = min(rc, (r1 - lc) / (kc + 1)); } else { rc0 = rc1 = 0; } } } // Is the sector collapsed to a line? if (!(da1 > epsilon)) context.moveTo(x01, y01); // Does the sector’s outer ring have rounded corners? else if (rc1 > epsilon) { t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw); t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw); context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01); // Have the corners merged? if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw); // Otherwise, draw the two corners and the ring. else { context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw); context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw); context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw); } } // Or is the outer ring just a circular arc? else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw); // Is there no inner ring, and it’s a circular sector? // Or perhaps it’s an annular sector collapsed due to padding? if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10); // Does the sector’s inner ring (or point) have rounded corners? /* // Start Changes: Remove: else if (rc0 > epsilon) { t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw); t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw); context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01); // Have the corners merged? if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw); // Otherwise, draw the two corners and the ring. else { context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw); context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw); context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw); } } */ // End Changes : Remove // Or is the inner ring just a circular arc? else context.arc(0, 0, r0, a10, a00, cw); } context.closePath(); if (buffer) return context = null, buffer + "" || null; } customArc.centroid = function() { var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2, a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2; return [cos(a) * r, sin(a) * r]; }; customArc.innerRadius = function(_) { return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : innerRadius; }; customArc.outerRadius = function(_) { return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : outerRadius; }; customArc.cornerRadius = function(_) { return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), customArc) :cornerRadius; }; customArc.padRadius = function(_) { return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), customArc) : padRadius; }; customArc.startAngle = function(_) { return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), customArc) : startAngle; }; customArc.endAngle = function(_) { return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), customArc) : endAngle; }; customArc.padAngle = function(_) { return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), customArc) : padAngle; }; customArc.context = function(_) { return arguments.length ? ((context = _ == null ? null : _), customArc) : context; }; return customArc; } exports.customArc = customArc; Object.defineProperty(exports, '__esModule', { value: true }); }))); </script></code>
<svg width="960" height="960"></svg>
<script src="https://d3js.org/d3.v7.min.js"></script>
<script src="d3customArc.js"></script>

<script>

(function (global, factory) {
  typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) :
  typeof define === 'function' && define.amd ? define(['exports', 'd3-path'], factory) :
  (factory((global.d3 = global.d3 || {}),global.d3));
}(this, (function (exports,d3Path) { 'use strict';


var constant = function(x) {
  return function constant() {
    return x;
  };
};

var epsilon = 1e-12;
var pi = Math.PI;
var halfPi = pi / 2;
var tau = 2 * pi;

var atan2 = Math.atan2;
var asin = Math.asin;
var cos = Math.cos;
var sin = Math.sin;
var acos = Math.acos;
var atan = Math.atan;
var abs = Math.abs;
var sqrt = Math.sqrt;
var min = Math.min;
var max = Math.max;

function withPath(shape) {
  let digits = 3;

  shape.digits = function(_) {
    if (!arguments.length) return digits;
    if (_ == null) {
      digits = null;
    } else {
      const d = floor(_);
      if (!(d >= 0)) throw new RangeError(`invalid digits: ${_}`);
      digits = d;
    }
    return shape;
  };

  return () => new d3.path(digits);
}


function arcInnerRadius(d) {
  return d.innerRadius;
}

function arcOuterRadius(d) {
  return d.outerRadius;
}

function arcStartAngle(d) {
  return d.startAngle;
}

function arcEndAngle(d) {
  return d.endAngle;
}

function arcPadAngle(d) {
  return d && d.padAngle; // Note: optional!
}

function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
  var x10 = x1 - x0, y10 = y1 - y0,
      x32 = x3 - x2, y32 = y3 - y2,
      t = y32 * x10 - x32 * y10;
  if (t * t < epsilon) return;
  t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / t;
  return [x0 + t * x10, y0 + t * y10];
}

// Compute perpendicular offset line of length rc.
// http://mathworld.wolfram.com/Circle-LineIntersection.html
function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
  var x01 = x0 - x1,
      y01 = y0 - y1,
      lo = (cw ? rc : -rc) / sqrt(x01 * x01 + y01 * y01),
      ox = lo * y01,
      oy = -lo * x01,
      x11 = x0 + ox,
      y11 = y0 + oy,
      x10 = x1 + ox,
      y10 = y1 + oy,
      x00 = (x11 + x10) / 2,
      y00 = (y11 + y10) / 2,
      dx = x10 - x11,
      dy = y10 - y11,
      d2 = dx * dx + dy * dy,
      r = r1 - rc,
      D = x11 * y10 - x10 * y11,
      d = (dy < 0 ? -1 : 1) * sqrt(max(0, r * r * d2 - D * D)),
      cx0 = (D * dy - dx * d) / d2,
      cy0 = (-D * dx - dy * d) / d2,
      cx1 = (D * dy + dx * d) / d2,
      cy1 = (-D * dx + dy * d) / d2,
      dx0 = cx0 - x00,
      dy0 = cy0 - y00,
      dx1 = cx1 - x00,
      dy1 = cy1 - y00;

  // Pick the closer of the two intersection points.
  // TODO Is there a faster way to determine which intersection to use?
  if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;

  return {
    cx: cx0,
    cy: cy0,
    x01: -ox,
    y01: -oy,
    x11: cx0 * (r1 / r - 1),
    y11: cy0 * (r1 / r - 1)
  };
}

var customArc = function() {
  var innerRadius = arcInnerRadius,
      outerRadius = arcOuterRadius,
      cornerRadius = constant(0),
      padRadius = null,
      startAngle = arcStartAngle,
      endAngle = arcEndAngle,
      padAngle = arcPadAngle,
      context = null,
      path = withPath(customArc);

  function customArc() {
    var buffer,
        r,
        r0 = +innerRadius.apply(this, arguments),
        r1 = +outerRadius.apply(this, arguments),
        a0 = startAngle.apply(this, arguments) - halfPi,
        a1 = endAngle.apply(this, arguments) - halfPi,
        da = abs(a1 - a0),
        cw = a1 > a0;

    if (!context) context = buffer = path();

    // Ensure that the outer radius is always larger than the inner radius.
    if (r1 < r0) r = r1, r1 = r0, r0 = r;

    // Is it a point?
    if (!(r1 > epsilon)) context.moveTo(0, 0);

    // Or is it a circle or annulus?
    else if (da > tau - epsilon) {
      context.moveTo(r1 * cos(a0), r1 * sin(a0));
      context.arc(0, 0, r1, a0, a1, !cw);
      if (r0 > epsilon) {
        context.moveTo(r0 * cos(a1), r0 * sin(a1));
        context.arc(0, 0, r0, a1, a0, cw);
      }
    }

    // Or is it a circular or annular sector?
    else {
      var a01 = a0,
          a11 = a1,
          a00 = a0,
          a10 = a1,
          da0 = da,
          da1 = da,
          ap = padAngle.apply(this, arguments) / 2,
          rp = (ap > epsilon) && (padRadius ? +padRadius.apply(this, arguments) : sqrt(r0 * r0 + r1 * r1)),
          rc = min(abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
          rc0 = rc,
          rc1 = rc,
          t0,
          t1;

      // Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
      if (rp > epsilon) {
        var p0 = asin(rp / r0 * sin(ap)),
            p1 = asin(rp / r1 * sin(ap));
        if ((da0 -= p0 * 2) > epsilon) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;
        else da0 = 0, a00 = a10 = (a0 + a1) / 2;
        if ((da1 -= p1 * 2) > epsilon) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;
        else da1 = 0, a01 = a11 = (a0 + a1) / 2;
      }

      var x01 = r1 * cos(a01),
          y01 = r1 * sin(a01),
          x10 = r0 * cos(a10),
          y10 = r0 * sin(a10);

      // Apply rounded corners?
      if (rc > epsilon) {
        var x11 = r1 * cos(a11),
            y11 = r1 * sin(a11),
            x00 = r0 * cos(a00),
            y00 = r0 * sin(a00),
            oc;

        // Restrict the corner radius according to the sector angle. If this
        // intersection fails, it’s probably because the arc is too small, so
        // disable the corner radius entirely.
        if (da < pi) {
          if (oc = intersect(x01, y01, x00, y00, x11, y11, x10, y10)) {
            var ax = x01 - oc[0],
                ay = y01 - oc[1],
                bx = x11 - oc[0],
                by = y11 - oc[1],
                kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2),
                lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
            rc0 = min(rc, (r0 - lc) / (kc - 1));
            rc1 = min(rc, (r1 - lc) / (kc + 1));
          } else {
            rc0 = rc1 = 0;
          }
        }
      }

      // Is the sector collapsed to a line?
      if (!(da1 > epsilon)) context.moveTo(x01, y01);

      // Does the sector’s outer ring have rounded corners?
      else if (rc1 > epsilon) {
        t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw);
        t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);

        context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);

        // Have the corners merged?
        if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);

        // Otherwise, draw the two corners and the ring.
        else {
          context.arc(t0.cx, t0.cy, rc1, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
          context.arc(0, 0, r1, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
          context.arc(t1.cx, t1.cy, rc1, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
        }
      }

      // Or is the outer ring just a circular arc?
      else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);

      // Is there no inner ring, and it’s a circular sector?
      // Or perhaps it’s an annular sector collapsed due to padding?
      if (!(r0 > epsilon) || !(da0 > epsilon)) context.lineTo(x10, y10);

      // Does the sector’s inner ring (or point) have rounded corners?
      /* // Start Changes: Remove:
      else if (rc0 > epsilon) {
        t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw);
        t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);

        context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);

        // Have the corners merged?
        if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !cw);

        // Otherwise, draw the two corners and the ring.
        else {
          context.arc(t0.cx, t0.cy, rc0, atan2(t0.y01, t0.x01), atan2(t0.y11, t0.x11), !cw);
          context.arc(0, 0, r0, atan2(t0.cy + t0.y11, t0.cx + t0.x11), atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
          context.arc(t1.cx, t1.cy, rc0, atan2(t1.y11, t1.x11), atan2(t1.y01, t1.x01), !cw);
        }
      }
      */ // End Changes : Remove
      // Or is the inner ring just a circular arc?
      else context.arc(0, 0, r0, a10, a00, cw);
    }

    context.closePath();

    if (buffer) return context = null, buffer + "" || null;
  }

  customArc.centroid = function() {
    var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
        a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
    return [cos(a) * r, sin(a) * r];
  };

  customArc.innerRadius = function(_) {
    return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : innerRadius;
  };

  customArc.outerRadius = function(_) {
    return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), customArc) : outerRadius;
  };

  customArc.cornerRadius = function(_) {
    return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), customArc) :cornerRadius;
  };
 

  customArc.padRadius = function(_) {
    return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), customArc) : padRadius;
  };

  customArc.startAngle = function(_) {
    return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), customArc) : startAngle;
  };

  customArc.endAngle = function(_) {
    return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), customArc) : endAngle;
  };

  customArc.padAngle = function(_) {
    return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), customArc) : padAngle;
  };

  customArc.context = function(_) {
    return arguments.length ? ((context = _ == null ? null : _), customArc) : context;
  };

  return customArc;
}

exports.customArc = customArc;

Object.defineProperty(exports, '__esModule', { value: true });

})));

</script>

Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa Dịch vụ tổ chức sự kiện 5 sao Thông tin về chúng tôi Dịch vụ sinh nhật bé trai Dịch vụ sinh nhật bé gái Sự kiện trọn gói Các tiết mục giải trí Dịch vụ bổ trợ Tiệc cưới sang trọng Dịch vụ khai trương Tư vấn tổ chức sự kiện Hình ảnh sự kiện Cập nhật tin tức Liên hệ ngay Thuê chú hề chuyên nghiệp Tiệc tất niên cho công ty Trang trí tiệc cuối năm Tiệc tất niên độc đáo Sinh nhật bé Hải Đăng Sinh nhật đáng yêu bé Khánh Vân Sinh nhật sang trọng Bích Ngân Tiệc sinh nhật bé Thanh Trang Dịch vụ ông già Noel Xiếc thú vui nhộn Biểu diễn xiếc quay đĩa Dịch vụ tổ chức tiệc uy tín Khám phá dịch vụ của chúng tôi Tiệc sinh nhật cho bé trai Trang trí tiệc cho bé gái Gói sự kiện chuyên nghiệp Chương trình giải trí hấp dẫn Dịch vụ hỗ trợ sự kiện Trang trí tiệc cưới đẹp Khởi đầu thành công với khai trương Chuyên gia tư vấn sự kiện Xem ảnh các sự kiện đẹp Tin mới về sự kiện Kết nối với đội ngũ chuyên gia Chú hề vui nhộn cho tiệc sinh nhật Ý tưởng tiệc cuối năm Tất niên độc đáo Trang trí tiệc hiện đại Tổ chức sinh nhật cho Hải Đăng Sinh nhật độc quyền Khánh Vân Phong cách tiệc Bích Ngân Trang trí tiệc bé Thanh Trang Thuê dịch vụ ông già Noel chuyên nghiệp Xem xiếc khỉ đặc sắc Xiếc quay đĩa thú vị
Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa
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