I am new here. I am a student at a university in Europe and as a part of my course is a task to create a small (I think) project in OpenGL.
Problem is, the professor is a great programmer, but (sadly) a terrible teacher. So in the end of the course I don’t know anything about OpenGL programming and I have to give that project to access the final test.
So what I am askig is…can anyone help me with it? Maybe provide some quick to learn materials or a plan of what I have to concentrate on? Or maybe make it for me? I would be willing to pay according to your time spent. The project has to be done quickly though (several days).
The task is to create a scene with a predetermined number of balls randomly bouncing off the surface. Ensure the distance between the balls so that the balls never touch. Turn on ambient, diffuse and incandescent lighting components. The material of the ball, as well as the plane from which it is made reject is not defined.
I tried doing that on my own, but sadly I barely have time with other studies and work
Dr. Agon Stranger is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.