Code is running in the background and works only when i close it in task manager

Im learing python tkinter by making simple program where you connect english words with their spanish counterparts. Code contains two files, frist has title and a button that if clicked turn an actuall code where you connect words.

The command in button in the frist file is imported from the second file, in this second file to set up a new screen im importing class called screen and three others tkinter widgets, although that part is unfishied and is working poorly.

The point is i cant continue my learning because after frist lanuch where everything is working as i intented it to work, when i click run button this second time in vsc nothing happens excepct that python procces will occur in the background. If i click run button three times there will be 3 procces of it although code still wont run. Only after i close these procces every run will pop out on screen as it should.

I expect that after frist run is closed some procces in the second file are still running and thats why it transfer to the background procces although i dont know how can i fix that even if thats it.

Here is the frist ‘menu’ file code:

import tkinter as tk



class screen():
 
  def __init__(self, back_or_not = 0, create_new_screen = 0): 
    super().__init__()
    global unknown_screen, frist_label
        
    # if __name__ == '__main__' or create_new_screen == 1:
    if back_or_not == 0:
       self.root = tk.Tk()
       self.root.title('LearnIt!')
       self.root.geometry('1920x1080')
       self.root.configure(bg='black')
  
       
       
        
class clil():
     def __init__(self):
       super().__init__()
       if __name__ == 'menu_learnit':
        frist_screen.root.withdraw()  
       self.lil_f = ('Kozuka Mincho Pro M', 50, 'bold')
       self.basic_f = ('Lionel Classic', 50)
       self.Learn_it_label = tk.Label(frist_screen.root, text='LearnIt!', bg='black', fg='yellow', height=2, width=10)
       self.Learn_it_label.configure(font=self.lil_f)
       self.Learn_it_label.place(y=0, x=725)
       
       
       

class csb(): 
      def __init__(self):
        super().__init__()        
        if __name__ == '__main__':
         from mat_but_learnit import spanish_button_func 
        self.spanish_button = tk.Button(frist_screen.root, text='Spanish connect!', bg='black', fg='orange', height=1, width=len('Spanish connect'), command= lambda: spanish_button_func('pronto', 'soon', 'frio', 'cold', 'calor', 'hot', 'silla', 'chair', 'cuchillo', 'knife'))
        
        self.spanish_button.configure(font=frist_label.basic_f)
        self.spanish_button.place(y=160, x=1400)
        if __name__ == '__main__':
          frist_screen.root.mainloop()

    


frist_screen = screen()
print('1')
frist_label = clil()
print('2')
frist_button = csb()
print('3')



Here is the second file with the actual code it has almost 400 lines so i put here the part i think is important, the rest of the code is at the end of question. (This part maybe dont make sense i dont know i was just learning it.)

    # SETTING UP SCREEN #   
    from menu_learnit import screen,  frist_label, frist_button, frist_screen
    frist_label.Learn_it_label.destroy()
    frist_button.spanish_button.destroy()
    frist_screen.root.withdraw()
    second_screen = screen()
    words_frame = tk.Frame(second_screen.root, bg = 'black')
    for i in range(5):
     words_frame.columnconfigure( i, weight =1, uniform = 'a')
    for i in range(5): 
     words_frame.rowconfigure(i, weight = 1, uniform = 'a')

I tried do something with imports thinking its some strange circular error but i guees it wasnt that, it would be detetected by python if it was anyway.

Reseting vsc or computer didnt work im pretty sure something is wrong with this second file because code is being transfered to the background procces only after i click the button in the frist file so only when the second file code has been runned problem occurs.

Here is the rest of the code although is kinda long for a single question so im giving it here just in case. And thanks in advice for any help.

import tkinter as tk
import random



global  clicked_buttons_count_eng, clicked_buttons_count_esp, previous_button, previous_eng_word, previous_esp_word, stay_green_esp, stay_green_eng
clicked_buttons_count_eng: int = 0
clicked_buttons_count_esp: int = 0
previous_button_esp = None
previous_button_eng = None
previous_eng_word = None
previous_esp_word = None
stay_green_eng=[]
stay_green_esp=[]
def nothing():
    pass
def clear():
    global previous_eng_word, previous_button_eng, previous_button, previous_button_esp, previous_esp_word, button_check_spanish, button_check_english
    previous_eng_word = None
    previous_button_eng = None
    previous_button= None
    previous_word = None
    previous_button_esp = None
    previous_esp_word = None
    button_check_spanish = None
    button_check_english = None


# BUTTONS CODE
    
def spanish_button_func(spanish_word0_world, english_word0_world, spanish_word1_world, english_word1_world, spanish_word2_world, english_word2_world, spanish_word3_world, english_word3_world, spanish_word4_world, english_word4_world):
  if __name__ == "mat_but_learnit": 
       

    
    

    # UNCORRECT MATCHES
    def uncorrect():
         
         #  COLOR RED EFFECT
         def color_red(whatever_button, whatever_word, func):
           whatever_button.after(1000, lambda: whatever_button.config(fg='orange',command=lambda: func(whatever_button, whatever_word)))
        ######
           
         global clicked_buttons_count_eng, clicked_buttons_count_esp, previous_button, unknown_button_f,no_yellow, unknown_word_f, stay_green_eng, previous_word, button_check_spanish, button_check_english
         no_yellow = True
         unknown_button_f.config(fg='red', command = nothing)
         previous_button.config(fg='red', command = nothing)
         if unknown_button_f in spanish_list:
             color_red(unknown_button_f, unknown_word_f, button_connect_spanish)
             color_red(previous_button, previous_word, button_connect_english)

         else:
             print(f'unknown_button_f { unknown_button_f} and previous_button { previous_button}.')
             color_red(unknown_button_f, unknown_word_f, button_connect_english)
             color_red(previous_button, previous_word, button_connect_spanish)

         if not clicked_buttons_count_eng == 0:
             clicked_buttons_count_eng = clicked_buttons_count_eng - 1
         if not clicked_buttons_count_esp == 0:
             clicked_buttons_count_esp = clicked_buttons_count_esp - 1
         clear()

    # CORRECT MATCHES 
    def correct(f_unknown_word, sg_number, idiom):
        global clicked_buttons_count_eng,no_yellow, clicked_buttons_count_esp, stay_green_eng, stay_green_esp
        if unknown_word_f == f_unknown_word:
            print('xd')
            no_yellow = True
            if sg_number == 0:
                spanish_word0.config(fg='green', command=nothing)
                english_word0.config(fg='green', command=nothing)

            if sg_number == 1:
                spanish_word1.config(fg='green', command=nothing)
                english_word1.config(fg='green', command=nothing)

            if sg_number == 2:
                spanish_word2.config(fg='green', command=nothing)
                english_word2.config(fg='green', command=nothing)

            if sg_number == 3:
                spanish_word3.config(fg='green', command=nothing)
                english_word3.config(fg='green', command=nothing)

            if sg_number == 4:
                spanish_word4.config(fg='green', command=nothing)
                english_word4.config(fg='green', command=nothing)

            if not clicked_buttons_count_eng == 0:
                clicked_buttons_count_eng = clicked_buttons_count_eng - 1
            if not clicked_buttons_count_esp == 0:
                clicked_buttons_count_esp = clicked_buttons_count_esp - 1
            if idiom == 'eng':
                print('stay green' + str(sg_number))
                stay_green_eng.append('stay green' + str(sg_number))
            if idiom == 'esp':
                stay_green_esp.append('stay green' + str(sg_number))
            clear()


    # COLORING KEEPING ONLY ONE BUTTON YELLOW ENG        
    def one_orange_english(f_previous_eng_word):
        global stay_green_eng, clicked_buttons_count_eng
        if f_previous_eng_word == english_word0_world:
            print('one_orange_english(line96)')
            if not 'stay green0' in stay_green_eng:
                english_word0.configure(fg='orange', command=lambda: button_connect_english(english_word0, english_word0_world))
                if not clicked_buttons_count_eng == 0:
                    clicked_buttons_count_eng = clicked_buttons_count_eng - 1
        if f_previous_eng_word == english_word1_world:
            print('line(105)')
            if not 'stay green1' in stay_green_eng:
                print('line(107)')
                english_word1.configure(fg='orange', command=lambda: button_connect_english(english_word1, english_word1_world))
                if not clicked_buttons_count_eng == 0:
                    clicked_buttons_count_eng = clicked_buttons_count_eng - 1
        if f_previous_eng_word == english_word2_world:
            if not 'stay green2' in stay_green_eng:
                english_word2.configure(fg='orange', command=lambda: button_connect_english(english_word2, english_word2_world))
                if not clicked_buttons_count_eng == 0:
                    clicked_buttons_count_eng = clicked_buttons_count_eng - 1
        if f_previous_eng_word == english_word3_world:
            if not 'stay green3' in stay_green_eng:
                english_word3.configure(fg='orange', command=lambda: button_connect_english(english_word3, english_word3_world))
                if not clicked_buttons_count_eng == 0:
                    clicked_buttons_count_eng = clicked_buttons_count_eng - 1
        if f_previous_eng_word == english_word4_world:
            if not 'stay green4' in stay_green_eng:
                english_word4.configure(fg='orange', command=lambda: button_connect_english(english_word4, english_word4_world))
                if not clicked_buttons_count_eng == 0:
                    clicked_buttons_count_eng = clicked_buttons_count_eng - 1

   # COLORING KEEPING ONLY ONE BUTTON YELLOW ESP
    def one_orange_esp(f_previous_esp_word):
        global stay_green_esp, clicked_buttons_count_esp
        if f_previous_esp_word == spanish_word0_world:
            if not 'stay green0' in stay_green_esp:
                spanish_word0.configure(fg='orange', command=lambda: button_connect_spanish(spanish_word0, spanish_word0_world))
                if not clicked_buttons_count_esp == 0:
                    clicked_buttons_count_esp = clicked_buttons_count_esp - 1
        if f_previous_esp_word == spanish_word1_world:
            if not 'stay green1' in stay_green_esp:
                spanish_word1.configure(fg='orange', command=lambda: button_connect_spanish(spanish_word1, spanish_word1_world))
                if not clicked_buttons_count_esp == 0:
                    clicked_buttons_count_esp = clicked_buttons_count_esp - 1
        if f_previous_esp_word == spanish_word2_world:
            if not 'stay green2' in stay_green_esp:
                spanish_word2.configure(fg='orange', command=lambda: button_connect_spanish(spanish_word2, spanish_word2_world))
                if not clicked_buttons_count_esp == 0:
                    clicked_buttons_count_esp = clicked_buttons_count_esp - 1
        if f_previous_esp_word == spanish_word3_world:
            if not 'stay green3' in stay_green_esp:
                spanish_word3.configure(fg='orange', command=lambda: button_connect_spanish(spanish_word3, spanish_word3_world))
                if not clicked_buttons_count_esp == 0:
                    clicked_buttons_count_esp = clicked_buttons_count_esp - 1
        if f_previous_esp_word == spanish_word4_world:
            if not 'stay green4' in stay_green_esp:
                spanish_word4.configure(fg='orange', command=lambda: button_connect_spanish(spanish_word4, spanish_word4_world))
                if not clicked_buttons_count_esp == 0:
                    clicked_buttons_count_esp = clicked_buttons_count_esp - 1












# ENGLISH BUTTONS

    def button_connect_english(unknown_button, unknown_word):
        global clicked_buttons_count_eng, previous_eng_word, previous_button_eng, stay_green_eng, previous_button, button_check_english, previous_esp_word, unknown_word_f, clicked_buttons_count_esp, previous_word, no_yellow, unknown_button_f
        correct_value = 0
        no_yellow = False
        button_check_english = str(unknown_word)
        unknown_button_f = unknown_button
        unknown_word_f = unknown_word

         # COUNTING BUTTONS
        clicked_buttons_count_eng = clicked_buttons_count_eng + 1
        clicked_buttons_count = clicked_buttons_count_eng + clicked_buttons_count_esp

        # BUTTONS INTERACTIONS 
        if clicked_buttons_count > 1:
            print('clicked_buttons_count(line:179)')
            if clicked_buttons_count_eng > 1:
             print('one orange english(line:181)')
             one_orange_english(str(previous_eng_word))
            if clicked_buttons_count_esp == 1:
             try:
              print('clicked_buttons_count(line:185)')
              if button_conections_dict[button_check_english] == button_check_spanish or button_conections_dict[button_check_spanish] == button_check_english:
               print('clicked_buttons_count(line:187)')
               correct(english_word0_world, 0, 'eng')
               correct(english_word1_world, 1, 'eng')
               correct(english_word2_world, 2,'eng')
               correct(english_word3_world, 3,'eng')
               correct(english_word4_world, 4,'eng')
              if clicked_buttons_count_eng == 1:
               if not button_check_spanish == None:
                if not button_conections_dict[button_check_english] == button_check_spanish or not button_conections_dict[button_check_spanish] == button_check_english:
                 uncorrect()
             except NameError:
                pass
             except KeyError:
                 pass


        # CHANGING DATA FOR NEW AFTER INTERACTIONS
        previous_eng_word = str(unknown_word)
        previous_button_eng = str(unknown_button)
        previous_button = unknown_button
        previous_word = unknown_word
        
         # DOUBLE CLICK
        def button_connect22(unknown_button2):
            global clicked_buttons_count_esp, clicked_buttons_count_eng, previous_button
            previous_button = None
            previous_word = None
       
            if not clicked_buttons_count_eng == 0:
             clicked_buttons_count_eng = clicked_buttons_count_eng - 1
            unknown_button2.configure(bg='black', fg='orange', command=lambda:button_connect_english(unknown_button2, unknown_word))
        # ONE CLICK    
        if no_yellow == False:
         unknown_button.configure(bg='black', fg='yellow', command=lambda:button_connect22(unknown_button))



# SPANISH BUTTTONS

    def button_connect_spanish(unknown_button, unknown_word):
        global clicked_buttons_count_esp, clicked_buttons_count_esp, previous_esp_word, previous_button_esp, stay_green_esp, previous_button, button_check_spanish, previous_word, clicked_buttons_count_eng, unknown_button_f, no_yellow, unknown_word_f
        correct_value = 0
        no_yellow = False
        unknown_button_f = unknown_button
        unknown_word_f = unknown_word
        button_check_spanish = str(unknown_word)

        # COUNTING BUTTONS
        clicked_buttons_count_esp = clicked_buttons_count_esp + 1
        clicked_buttons_count = clicked_buttons_count_eng + clicked_buttons_count_esp

        # BUTTONS INTERACTIONS 
        if clicked_buttons_count > 1:
            if clicked_buttons_count_esp > 1:
             print('ssak')
             one_orange_esp(previous_esp_word)
            if clicked_buttons_count_esp == 1:
             try:
              if button_conections_dict[button_check_english] == button_check_spanish or button_conections_dict[button_check_spanish] == button_check_english:
                 correct(spanish_word0_world, 0, 'esp')
                 correct(spanish_word1_world, 1, 'esp')
                 correct(spanish_word2_world, 2, 'esp')
                 correct(spanish_word3_world, 3, 'esp')
                 correct(spanish_word4_world, 4, 'esp')
              if clicked_buttons_count_esp == 1:
                  if not button_check_english == None:
                      if not button_conections_dict[button_check_english] == button_check_spanish or not button_conections_dict[button_check_spanish] == button_check_english:
                        uncorrect()
             except NameError:
                pass
             except KeyError:
                 pass

        # CHANGING DATA FOR NEW AFTER INTERACTIONS
        previous_esp_word = str(unknown_word)
        previous_button_esp = str(unknown_button)
        previous_word = unknown_word
        previous_button = unknown_button
        # DOUBLE CLICK
        def button_connect2(unknown_button2):
            global clicked_buttons_count_esp, clicked_buttons_count_eng, previous_button
            previous_button = None
            previous_word = None
            if not clicked_buttons_count_esp == 0:
                clicked_buttons_count_esp = clicked_buttons_count_esp - 1

            unknown_button2.configure(bg='black', fg='orange', command=lambda:button_connect_spanish(unknown_button2, unknown_word))
        # ONE CLICK     
        if no_yellow == False:
           unknown_button.configure( fg = 'yellow', command=lambda:button_connect2(unknown_button))  

    # SETTING UP SCREEN ###################################################################################################################################################################################################
    print('JEBANE IMPORTY22222222222222222222222222222222222')
    from menu_learnit import screen,  frist_label, frist_button, frist_screen
    # from menu_learnit import frist_label
    print('JEBANE IMPORTY')
    frist_label.Learn_it_label.destroy()
    frist_button.spanish_button.destroy()
    frist_screen.root.withdraw()
    second_screen = screen()
    words_frame = tk.Frame(second_screen.root, bg = 'black')
    for i in range(5):
     words_frame.columnconfigure( i, weight =1, uniform = 'a')
    for i in range(5): 
     words_frame.rowconfigure(i, weight = 1, uniform = 'a')
    
    
    # RANDOM ORDER OF WORDS##################################################################################################################################################################################
    rng_rows = [0,1,2,3,4]
    random_row_esp0 = random.choice(rng_rows)
    rng_rows.remove(random_row_esp0)
    random_row_esp1 = random.choice(rng_rows)
    rng_rows.remove(random_row_esp1)
    random_row_esp2 = random.choice(rng_rows)
    rng_rows.remove(random_row_esp2)
    random_row_esp3 = random.choice(rng_rows)
    rng_rows.remove(random_row_esp3)
    random_row_esp4 = random.choice(rng_rows)
    rng_rows.remove(random_row_esp4)

    rng_rows = [0,1,2,3,4]
    random_row_eng0 = random.choice(rng_rows)
    rng_rows.remove(random_row_eng0)
    random_row_eng1 = random.choice(rng_rows)
    rng_rows.remove(random_row_eng1)
    random_row_eng2 = random.choice(rng_rows)
    rng_rows.remove(random_row_eng2)
    random_row_eng3 = random.choice(rng_rows)
    rng_rows.remove(random_row_eng3)
    random_row_eng4 = random.choice(rng_rows)
    rng_rows.remove(random_row_eng4)
    ###################################################################################################################################################################################################

    # WORD PLACEMENT ##################################################################################################################################################################################
    spanish_word0 = tk.Button(words_frame, text=spanish_word0_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f, command=lambda:button_connect_spanish(spanish_word0, spanish_word0_world))
    spanish_word0.grid(column=1, row=random_row_esp0, padx = 30, pady= 30)
    spanish_word1 = tk.Button(words_frame, text=spanish_word1_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f, command=lambda:button_connect_spanish(spanish_word1, spanish_word1_world))
    spanish_word1.grid(column=1, row=random_row_esp1, padx = 30, pady= 30)
    spanish_word2 = tk.Button(words_frame, text=spanish_word2_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f, command=lambda:button_connect_spanish(spanish_word2, spanish_word2_world))
    spanish_word2.grid(column=1, row=random_row_esp2, padx = 30, pady= 30)
    spanish_word3 = tk.Button(words_frame, text=spanish_word3_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f, command=lambda:button_connect_spanish(spanish_word3, spanish_word3_world))
    spanish_word3.grid(column=1, row=random_row_esp3, padx = 30, pady= 30)
    spanish_word4 = tk.Button(words_frame, text=spanish_word4_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f, command=lambda:button_connect_spanish(spanish_word4, spanish_word4_world))
    spanish_word4.grid(column=1, row=random_row_esp4, padx = 30, pady= 30)
    
    english_word0 = tk.Button(words_frame, text=english_word0_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f,command=lambda:button_connect_english(english_word0, english_word0_world))
    english_word0.grid(column=3, row=random_row_eng0)
    english_word1 = tk.Button(words_frame, text=english_word1_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f,command=lambda:button_connect_english(english_word1, english_word1_world))
    english_word1.grid(column=3, row=random_row_eng1)
    english_word2 = tk.Button(words_frame, text=english_word2_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f,command=lambda:button_connect_english(english_word2, english_word2_world))
    english_word2.grid(column=3, row=random_row_eng2)
    english_word3 = tk.Button(words_frame, text=english_word3_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f,command=lambda:button_connect_english(english_word3, english_word3_world))
    english_word3.grid(column=3, row=random_row_eng3)
    english_word4 = tk.Button(words_frame, text=english_word4_world, bg='black', fg='orange', height=1, width=10, font=frist_label.basic_f, command=lambda:button_connect_english(english_word4, english_word4_world))
    english_word4.grid(column=3, row=random_row_eng4)
    ###################################################################################################################################################################################################
    
    # LISTS AND DICTS##################################################################################################################################################################################
    spanish_list=[spanish_word0, spanish_word1, spanish_word2, spanish_word3, spanish_word4]
    english_list =[english_word0, english_word1, english_word2, english_word3, english_word4]
    button_conections_dict = {spanish_word0_world : english_word0_world, english_word0_world : spanish_word0_world, spanish_word1_world : english_word1_world, english_word1_world : spanish_word1_world, spanish_word2_world : english_word2_world, english_word2_world : spanish_word2_world, spanish_word3_world : english_word3_world, english_word3_world : spanish_word3_world, spanish_word4_world : english_word4_world, english_word4_world : spanish_word4_world}
    ###################################################################################################################################################################################################

    # CONTINUE BUTTON
    def con_but_fun():
       global  clicked_buttons_count_eng, clicked_buttons_count_esp, clicked_buttons_count
       clear()
       clicked_buttons_count_eng = 0
       clicked_buttons_count_esp = 0
       clicked_buttons_count = 0
       stay_green_esp.clear()
       stay_green_eng.clear()
       words_frame.forget()
    #    import menu_learnit
    #    Learn_it_main(1)
    continue_button = tk.Button(words_frame, text='continue', bg='black', fg='yellow', font=frist_label.basic_f, command = lambda: con_but_fun())
    continue_button.grid(column=4, row=4, padx = 30, pady= 30)
    words_frame.pack()
    words_frame.mainloop()

Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa Dịch vụ tổ chức sự kiện 5 sao Thông tin về chúng tôi Dịch vụ sinh nhật bé trai Dịch vụ sinh nhật bé gái Sự kiện trọn gói Các tiết mục giải trí Dịch vụ bổ trợ Tiệc cưới sang trọng Dịch vụ khai trương Tư vấn tổ chức sự kiện Hình ảnh sự kiện Cập nhật tin tức Liên hệ ngay Thuê chú hề chuyên nghiệp Tiệc tất niên cho công ty Trang trí tiệc cuối năm Tiệc tất niên độc đáo Sinh nhật bé Hải Đăng Sinh nhật đáng yêu bé Khánh Vân Sinh nhật sang trọng Bích Ngân Tiệc sinh nhật bé Thanh Trang Dịch vụ ông già Noel Xiếc thú vui nhộn Biểu diễn xiếc quay đĩa Dịch vụ tổ chức tiệc uy tín Khám phá dịch vụ của chúng tôi Tiệc sinh nhật cho bé trai Trang trí tiệc cho bé gái Gói sự kiện chuyên nghiệp Chương trình giải trí hấp dẫn Dịch vụ hỗ trợ sự kiện Trang trí tiệc cưới đẹp Khởi đầu thành công với khai trương Chuyên gia tư vấn sự kiện Xem ảnh các sự kiện đẹp Tin mới về sự kiện Kết nối với đội ngũ chuyên gia Chú hề vui nhộn cho tiệc sinh nhật Ý tưởng tiệc cuối năm Tất niên độc đáo Trang trí tiệc hiện đại Tổ chức sinh nhật cho Hải Đăng Sinh nhật độc quyền Khánh Vân Phong cách tiệc Bích Ngân Trang trí tiệc bé Thanh Trang Thuê dịch vụ ông già Noel chuyên nghiệp Xem xiếc khỉ đặc sắc Xiếc quay đĩa thú vị
Trang chủ Giới thiệu Sinh nhật bé trai Sinh nhật bé gái Tổ chức sự kiện Biểu diễn giải trí Dịch vụ khác Trang trí tiệc cưới Tổ chức khai trương Tư vấn dịch vụ Thư viện ảnh Tin tức - sự kiện Liên hệ Chú hề sinh nhật Trang trí YEAR END PARTY công ty Trang trí tất niên cuối năm Trang trí tất niên xu hướng mới nhất Trang trí sinh nhật bé trai Hải Đăng Trang trí sinh nhật bé Khánh Vân Trang trí sinh nhật Bích Ngân Trang trí sinh nhật bé Thanh Trang Thuê ông già Noel phát quà Biểu diễn xiếc khỉ Xiếc quay đĩa
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