Can you set isPaused = true of a SKSpriteNode and keep its SKEmitterNode still moving?
My game has SKSpriteNodes that crash. As a result, their isPaused is set to true and a SKEmitterNode is created as a childNode.
But, no SKEmitterNode appears
Can you set isPaused = true of a SKSpriteNode and keep its SKEmitterNode still moving?
My game has SKSpriteNodes that crash. As a result, their isPaused is set to true and a SKEmitterNode is created as a childNode.
But, no SKEmitterNode appears