In my roblox game I’m currently making a character creation system, and the only way I found to change the player’s face is through humanoid:ApplyDescription
. Here’s how I’m currently using it:
elseif changeName == "Face" then
local humanoid = character:FindFirstChild("Humanoid")
local description = humanoid:GetAppliedDescription()
description.Face = v2.Value -- Id of the face
humanoid:ApplyDescription(description)
When changing the face in game using this system, the player’s skin color gets reset. Here’s how I’m changing the player’s skin color:
elseif changeName == "Skin" then
if character:FindFirstChild("BodyColors") then
character.BodyColors:Destroy()
end
local bodyColors = v2:Clone()
bodyColors.Name = "BodyColors"
bodyColors.Parent = character
I’m pretty sure that this resets the skin color because I’m not using humanoid:ApplyDescription
to change the player’s skin color, but if I were to do that then things would get a lot more complex due to how I’m currently storing the color of each option (within a folder with the different body colors for each option).
I’ve tried using humanoid:ApplyDescriptionReset
instead but this makes the problem worse by also resetting the player’s clothing choices. If there’s a different way to change the player’s face, then I think that would fix the issue, but I couldn’t find any other ways online or in the documentation.