I’m working on a key-generation system in C#. The logic should increment keys alphabetically, similar to how Excel columns work (e.g., A → B → C … Z → AA → AB). However, I’m experiencing unexpected behavior where keys reset after the first iteration in a loop.
I implemented two pieces of code for generating keys.
Code A (Works as Expected)
Key _key = new Key();
var a = _key.GenerateNextKey();
var b = a.GenerateNextKey();
var c = b.GenerateNextKey();
var d = c.GenerateNextKey();
var e = d.GenerateNextKey();
var f = e.GenerateNextKey();
Console.WriteLine(a);
Console.WriteLine(b);
Console.WriteLine(c);
Console.WriteLine(d);
Console.WriteLine(e);
Console.WriteLine(f);
This works as expected, generating keys sequentially from A to F.
Code B (Unexpected Behavior)
Key _key = new Key();
for (int i = 0; i < 5; i++)
{
_key = _key.GenerateNextKey();
Console.WriteLine(_key);
}
Expected Output:
B
C
D
E
F
Actual Output:
A
A
A
A
A
I expected Code B to increment keys just like Code A, but instead, the key resets to A
after the first iteration.
What Did You Expect to Happen?
I expected the key to increment sequentially after every iteration of the loop, producing:
A
B
C
D
E
F
However, after the first iteration, the output resets to A
repeatedly.
The Original GenerateNextKey
Method
Here is the original GenerateNextKey
method that I am using:
public Key GenerateNextKey()
{
// Stack to keep track of the new characters
Stack<char> newKey = new Stack<char>();
Stack<char> currentCopy = new Stack<char>();
// A flag to determine if a solution was found or not
bool isIncremented = false;
int lastAlphabetOccurences = 0;
while (_keyChars.Count > 0)
{
// Pop the top element
char currentTop = _keyChars.Pop();
// Add it to the copy
currentCopy.Push(currentTop);
// Check if the current top element is the 'Z' element and the next key has not been generated
if (currentTop != 'Z' && !isIncremented)
{
// Generate the key by incrementing the current top element
currentTop++;
isIncremented = true;
}
else if (currentTop == 'Z' && !isIncremented)
{
// Increment the top element to be an 'A'
currentTop = 'A';
// Count the 'Z' occurrences
lastAlphabetOccurences++;
}
// Count the 'Z' occurrences
if (currentTop == 'Z' && !isIncremented)
lastAlphabetOccurences++;
// Push to the newKey stack
newKey.Push(currentTop);
} // end while
// Override the old stack with the new stack
// Reverse the order of the copy stack
_keyChars = currentCopy.ToReverseStack();
// Check if we need to increment the string, i.e., we have to add 'A'
if (_keyChars.Count == lastAlphabetOccurences)
newKey.Push('A');
return new Key(newKey.ToReverseStack());
}
Let me know if any further clarification is needed.