I am studying the Dispose pattern in C#, and I understand that the Dispose method is used when there are unmanaged resources. For example, if I have an unmanaged resource in FirstClass, and FirstClass is contained within a Node class, I need to implement the Dispose method for both, right?
What I don’t understand the most is whether I need to call GC.SuppressFinalize(this); in every Dispose method.
GC.SuppressFinalize(this); instructs the garbage collector not to finalize, but does this mean that GC.SuppressFinalize(this); is only necessary in the Dispose method if the class has a finalizer? If that’s the case, I think it would be needed in both the Node class and BaseClass. However, since the Node class also has managed members, is it acceptable to suppress the finalizer in that case?
I am confused because there are nested classes with Dispose methods.
C# I rewrote it based on the advice.
public class Node : IDisposable
{
public Node Next { get; set; } = null;
public Node Child { get; set; } = null;
public FirstClass FirstClassInstance { get; set; } = null;
protected Boolean disposedValue = false;
public Node()
{
FirstClassInstance = new FirstClass();
}
~Node()
{
this.Dispose( false );
}
public void Dispose()
{
this.Dispose( true );
GC.SuppressFinalize( this );
}
protected virtual void Dispose( Boolean disposing )
{
if( !disposedValue )
{
this.FirstClassInstance?.Dispose();
this.FirstClassInstance = null;
disposedValue = true;
}
}
}
public class FirstClass : BaseClass
{
private List<String> _nameList = [];
public FirstClass()
{
_nameList.Add("A");
_nameList.Add("B");
_nameList.Add("C");
}
protected override void Dispose( Boolean disposing )
{
if( !disposedValue )
{
if( disposing )
{
// Managed resource release
_nameList.Clear();
_nameList = null;
}
base.Dispose( disposing ); // BaseClass Dispose
}
}
protected override void CreateCppInstance()
{
CreateCppData( out _instance ); // C++ Function create
}
protected override void DeleteCppInstance()
{
DeleteCppData( ref _instance ); // C++ Function delete
}
}
public class BaseClass :IDisposable
{
protected Boolean disposedValue = false;
protected IntPtr _instance; // ● Unmanaged Data
public BaseClass()
{
CreateCppInstance();
}
~BaseClass()
{
Dispose( false );
}
protected virtual void CreateCppInstance()
{
throw new Exception();
}
protected virtual void DeleteCppInstance()
{
throw new Exception();
}
protected override void Dispose( Boolean disposing )
{
if( !disposedValue )
{
if( disposing )
{
// Managed resource release
}
// Unmanaged resource release
DeleteCppInstance();
disposedValue = true;
}
}
public void Dispose()
{
this.Dispose( disposing: true );
GC.SuppressFinalize( this );
}
}
1
The discussion in this question Dispose() for cleaning up managed resources? covers this indirectly.
The real question here is
is
GC.SuppressFinalize(this);
only necessary in the Dispose method if thethis
class has a finalizer?
Generally, YES.
The general use case for suppressing the finalizer in dispose is when your finalizer also calls Dispose()
, which is a standard practise so that we only have to write our resource cleanup logic once. Suppressing the finalizer prevents re-entry to the Dispose logic that has already been executed.
If your class does not implement a finalizer, then you would not bother suppressing the finalizer. In the case of inheritance, you might want to suppress the finalizer if you didn’t have control of the base class implementation and you knew that you wanted to suppress the logic, presumably because you elevated the same logic to your local dispose method. But this would be a poor design and is only an advanced workaround that you implement after identifying issues at runtime, it shouldn’t be your default design. It would be better for your local implementation to only clean up resources that your local class owns and to call the base implementation of dispose from your local class to clean up any resources in the base. If the base implementation needs to suppress finalize, then it should.
- If your local class does implement a finalizer, and that finalizer only calls
Dispose()
, then you would normally suppress the finalizer in the dispose logic.
2