is there any better way to get a military mimetic texture than using svg filter effects?
here the svg code as example:
…
<svg xmlns="http://www.w3.org/2000/svg">
<filter id="a">
<feTurbulence type="fractalNoise" baseFrequency=".02" numOctaves="3" />
<feComponentTransfer>
<feFuncR type="discrete" tableValues="0 0 1" />
<feFuncG type="discrete" tableValues="0 0 0 1 1" />
<feFuncB type="discrete" tableValues="0 1" />
</feComponentTransfer>
<feColorMatrix values="1 0 0 0 0
-1 1 0 0 0
-1 -1 1 0 0
0 0 0 0 1" />
<feColorMatrix values="-.08 .42 .09 0 .08
-.17 .35 -.08 0 .17
-.08 .15 -.04 0 .08
0 0 0 0 1" />
</filter>
<rect width="100%" height="100%" filter="url(#a)" />
</svg>
…