What are the differences between Dart’s Timer
and Flame’s Timer
? Since games are typically executed on a frame-by-frame basis, I assume there might be some relation (such as Time Scale
?), but I couldn’t quite understand it from the documentation.
- Dart Timer Documentation: https://api.flutter.dev/flutter/dart-async/Timer-class.html
- Flame Timer Documentation: https://docs.flame-engine.org/latest/flame/other/util.html
- Flame Timer Class Documentation: https://pub.dev/documentation/flame/latest/timer/Timer-class.html