I’m trying to make a simple multiplayer game on Unity using Netcode.
I would like to make a game where players can directly host a game (like The forest, or Raft, etc.)
I did everything, and everything work in local, players spawn correctly, they are in sync, movement, animations, spawning and respawning objects, chat between players, everything just work fine but off course only in local.
Now I would like to try to move it over the internet for testing with friends but off course don’t work cause clients have no idea where to find hosts.
Don’t wanna make a game based on servers that run the games but just players can host a game and invite their friends.
I suppose i need to make some kind of server that provide the communication between hosts and clients but I have no idea where to start, I did not found anything in documentation. Can you just point me in the right direction? If you know some tutorial or docs related. Pleaseee! 🙂
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