According to the documentation https://developer.android.com/topic/performance/graphics/manage-memory
starting with Android 8.0 Bitmaps are again stored in the native memory instead of Dalvik heap. But doesn’t it return all the problems that have existed before Android 3 when Bitmap were stored in the native memory as well? Specifically, from my understanding, as Bitmaps are stored in the native memory again, there can be out of memory issues since large bitmaps do not create memory pressure for GC. Do I understand it wrongly?