I’m currently developing an Interior Design application for mobile devices using Unity. One of the key features I’m aiming to implement is the ability to capture high-quality RayTraced room photos directly from the mobile device.
However, I’ve encountered limitations with the mobile hardware that prevent me from achieving this goal independently. As a result, I’m seeking recommendations for third-party APIs or libraries that provide RayTracing capabilities optimized for mobile platforms.
If anyone has experience or insights into suitable solutions for integrating RayTracing into a Unity-based mobile application, I would greatly appreciate your recommendations and any advice on best practices for implementation
RayTracing on Supported mobile device.
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