All I’m trying to do is write an SFML game on MacOS 10.14.2 which requires access permissions in order to use Mouse::setPosition. But every time I recompile, the permissions are taken away. I’ve been told that this problem may be eliminated by code signing. I have created a self-signed certificate through Keychain Access>Certificate Assistant. Let’s call it “SFML Certificate”. But when I go into XCode>Build Settings>Code Signing Identity and set it to my certificate, the build fails because it says “No certificate for team matching “SFML Certificate”. What am I supposed to put in Build Settings>Development Team, or else how do I link SFML Certificate with the “My Name (Personal)” team?