I’m trying to start with Kotlin Multiplatform, so I’ve installed the plugin and created the default project.
Once everything is set, I can run it on Android, but I don’t have an iOSApp configuration. When I try to create it, I realize that the Execution target
list is empty, it doesn’t detect the simulator/real devices on my mac.
I’ve updated everything: The plugin, Android Studio, Cocoapods, Java, Ruby, etc… Relaunched my Mac, deleted and re-created the project, nothing works.
I’m just trying to run it on iOS and I feel like something is missing, here’s my configuration.
If you have any idea of what could work, it would be nice!