I am currently setting up dedicated servers on clean machines for an Unreal Engine project. However, I am encountering issues with the Microsoft Visual C++ Runtime dependencies. I would like to know if there is a way to include all the necessary dependencies directly in my Unreal build to avoid having to install them manually on my PlayFab servers.
At the moment, every time I deploy a server, I have to manually install the Microsoft Visual C++ Redistributable. Is there a solution to automate this or to integrate these dependencies into the build?
Thanks in advance for your help!
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