I have a 2d platform game and wanted to make the player be able to jump on top of it from the bottom or diagonally from bottom-left or bottom-right. The problem I’m facing is that sometimes the player gets stopped when hitting the side of the platform.
In Godot, I’ve created a CollisionShape2D in the platform with “One Way Collision” enabled.
I’ve used a circle shape for the player’s CollisionShape2D but I think the problem lies somewhere else.
How can I disable the side collisions for platforms?