How can I get Prefab Variant’s “base” (Field named “Prefab” in picture) from Editor script?
I’m on Unity 2022.3, but UnityEditor.PrefabUtility
seems do not have corresponding method.
(Please ignore bad namings)
How can I get Prefab Variant’s “base” (Field named “Prefab” in picture) from Editor script?
I’m on Unity 2022.3, but UnityEditor.PrefabUtility
seems do not have corresponding method.
(Please ignore bad namings)