I want to create a word guess game and these words will have answers. How can I control random word’s meaning instead of this?
val list = listOf("one", "two", "three", "four", "five")
val key = listOf("onek", "twok", "threek", "fourk", "fivek")
if(binding.randomWord.text == list[0]) {
binding.wordMeaning.text = key[0]
}
if(binding.randomWord.text == list[1]) {
binding.wordMeaning.text = key[1]
}
if(binding.randomWord.text == list[2]) {
binding.wordMeaning.text = key[2]
}
if(binding.randomWord.text == list[3]) {
binding.wordMeaning.text = key[3]
}
if(binding.randomWord.text == list[4]) {
binding.wordMeaning.text = key[4]
}
I want to learn the other way of this method.
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