This is an error that occurs when building the iOS in Unity game. I have already added the GoogleService-info.plist file to the Assets folder. Does anyone know how to fix this?
No GoogleService-Info.plist files found in your project.
Building without Firebase configuration will result in an app that will fail to initialize.
To resolve this problem, follow the setup instructions at https://firebase.google.com/docs/unity/setup#add_firebase_to_your_app
UnityEngine.Debug:LogError (object)
Firebase.Editor.XcodeProjectPatcher:FindConfig (bool) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:296)
Firebase.Editor.XcodeProjectPatcher:ReadConfigInternal (bool,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:146)
Firebase.Editor.XcodeProjectPatcher:ReadConfig (bool,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:122)
Firebase.Editor.XcodeProjectPatcher:ReadAndApplyFirebaseConfig (UnityEditor.BuildTarget,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:420)
Firebase.Editor.XcodeProjectPatcher:OnPostProcessPatchProject (UnityEditor.BuildTarget,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:383)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
No GoogleService-Info.plist files found in your project.
Building without Firebase configuration will result in an app that will fail to initialize.
To resolve this problem, follow the setup instructions at https://firebase.google.com/docs/unity/setup#add_firebase_to_your_app
UnityEngine.Debug:LogError (object)
Firebase.Editor.XcodeProjectPatcher:FindConfig (bool) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:296)
Firebase.Editor.XcodeProjectPatcher:ReadConfigInternal (bool,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:146)
Firebase.Editor.XcodeProjectPatcher:ReadConfig (bool,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:122)
Firebase.Editor.XcodeProjectPatcher:ReadAndApplyFirebaseConfig (UnityEditor.BuildTarget,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:420)
Firebase.Editor.XcodeProjectPatcher:OnPostProcessPatchProject (UnityEditor.BuildTarget,string) (at /Users/runner/work/firebase-unity-sdk/firebase-unity-sdk/editor/app/src/XcodeProjectPatcher.cs:383)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189)
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