I’m in a simulations class and my team (2 people) was given free reign to design any simulation. We decided to avoid the typical queue based simulations like airports or stores and go for something interesting. For the zombie apocalypse, we wanted to scope it down to just a small number of building that comprise of the school and assume that they are isolated from external influence. We plan on using Agent Based Modeling instead of SEIR like modeling. Below are a couple of the problems I need help with.
- How to create random movement in the zombies while not moving towards an attractor?
- How to get zombies to move towards human (MovetoAttractor?)
- How to get humans to move away from zombies
- Can I get humans to follow a set path (moving from one classroom to the next) until a zombie is nearby than change their behavior?
- How to change the probability of success for human or zombie based on the number of neighbors that are of the same type? (1 zombie vs 8 humans or 8 zombies vs 1 human)
Any help is appreciated!
I’ve done the tutorials and am continuing to learn AnyLogic
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