I have created a new CMake project with main window using QT Creator. I then added a new MyWidget (.ui + .h + .cpp) using Add to project: PromoteWidget
.
I then added a widget to mainwindow.ui and promoted this widget to MyWidget.
I left it as default as possible, however I get an error: D:DocumentsProgrammingTestQTPromoteWidgetbuildDesktop_Qt_6_6_0_MinGW_64_bit-DebugPromoteWidget_autogenincludeui_mainwindow.h:20: error: mywidget.h: No such file or directory In file included from D:/Documents/Programming/Test/QT/PromoteWidget/mainwindow.cpp:2: D:/Documents/Programming/Test/QT/PromoteWidget/build/Desktop_Qt_6_6_0_MinGW_64_bit-Debug/PromoteWidget_autogen/include/ui_mainwindow.h:20:10: fatal error: mywidget.h: No such file or directory 20 | #include "mywidget.h" | ^~~~~~~~~~~~
Do I need to change CMakeLists.txt to make mywidget.h
visible in generated ui_mainwindow.h
file?
My CMakeLists.txt
is here
cmake_minimum_required(VERSION 3.5)
project(PromoteWidget VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(PromoteWidget
MANUAL_FINALIZATION
${PROJECT_SOURCES}
mywidget.h mywidget.cpp mywidget.ui
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET PromoteWidget APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(PromoteWidget SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(PromoteWidget
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(PromoteWidget PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.PromoteWidget)
endif()
set_target_properties(PromoteWidget PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS PromoteWidget
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(PromoteWidget)
endif()
and project structure is as follows:
QT Creator File System
I wanted to split .ui
files and include them separately, but this fails with No such file or directory
even with the most default config.