Issue
I am created a GridEditor program that generates a grid based on the dimensions provided and then allows you to paint patterns in each of these grid squares. I implemented a zoom and pan method based on the answer in this stackoverflow. Note I did change the zoom values to work on a mac. For now I have been able to convert any zoom scaling and draging within the screen to the original pixel location.
I have two issues: if the user uses the scrollbar and drags the view, and if the user uses their mouse to pan the canvas beyond on the visibile range.
Here is the code for the zooming method.
import tkinter as tk
from tkinter import ttk
from PIL import Image, ImageTk
import GridEditor as GE
from CreateGrid import GridTable
class AutoScrollbar(ttk.Scrollbar):
""" A scrollbar that hides itself if it's not needed. Works only for grid geometry manager """
def set(self, lo, hi):
if float(lo) <= 0.0 and float(hi) >= 1.0:
self.grid_remove()
else:
self.grid()
ttk.Scrollbar.set(self, lo, hi)
def pack(self, **kw):
raise tk.TclError('Cannot use pack with the widget ' + self.__class__.__name__)
def place(self, **kw):
raise tk.TclError('Cannot use place with the widget ' + self.__class__.__name__)
class CanvasImage():
""" Display and zoom image """
def __init__(self, placeholder, rows: int, columns: int):
""" Initialize the ImageFrame """
self.imscale = 1.0 # scale for the canvas image zoom, public for outer classes
self.__delta = 1.3 # zoom magnitude
self.__filter = Image.Resampling.LANCZOS # could be: NEAREST, BILINEAR, BICUBIC and ANTIALIAS
#self.__previous_state = 0 # previous state of the keyboard
# Create ImageFrame in placeholder widget
self.__imframe = ttk.Frame(placeholder) # placeholder of the ImageFrame object
#Drawing mode
self.drawing_mode = True
#Pan mode
self.panning_mode = False
# Panning offsets
self.pan_offset_x = 0
self.pan_offset_y = 0
# Vertical and horizontal scrollbars for canvas
hbar = AutoScrollbar(self.__imframe, orient='horizontal')
vbar = AutoScrollbar(self.__imframe, orient='vertical')
hbar.grid(row=1, column=0, sticky='we')
vbar.grid(row=0, column=1, sticky='ns')
# Create canvas and bind it with scrollbars. Public for outer classes
# Create my own canvas and put image on it
grid_size = 96
new_grid = GridTable(rows, columns) #this creates a grid class I made
img = new_grid.gridImage(grid_size) #this generates an image of a grid
self.canvas = GE.ImageCanvas(self.__imframe, new_grid, img, grid_size)
self.canvas.config(highlightthickness=0, xscrollcommand=hbar.set, yscrollcommand=vbar.set)
self.canvas.grid(row=0, column=0, sticky='nswe')
self.canvas.update() # wait till canvas is created
hbar.configure(command=self.__scroll_x) # bind scrollbars to the canvas
vbar.configure(command=self.__scroll_y)
# Bind events to the Canvas
self.canvas.bind('<Configure>', lambda event: self.__show_image()) # canvas is resized
self.canvas.bind('<ButtonPress-1>', self.__move_from) # remember canvas position
self.canvas.bind('<B1-Motion>', self.__move_to) # move canvas to the new position
self.canvas.bind('<MouseWheel>', self.__wheel) # zoom for Windows and MacOS, but not Linux
self.__image = img # open image, but don't load it
self.imwidth, self.imheight = self.__image.size # public for outer classes
# Put image into container rectangle and use it to set proper coordinates to the image
self.container = self.canvas.create_rectangle((0, 0, self.imwidth, self.imheight), width=0)
self.__show_image() # show image on the canvas
self.canvas.focus_set() # set focus on the canvas
def click(self, event):
if (self.drawing_mode):
# Get the coordinates of the click relative to the canvas
canvas_x = event.x
canvas_y = event.y
print('og', canvas_x)
# Subtract the accumulated panning offset from the click coordinates
canvas_x -= self.pan_offset_x
canvas_y -= self.pan_offset_y
print('new', canvas_x)
# Get the bounding box of the image on the canvas
bbox = self.canvas.coords(self.container)
image_width = bbox[2] - bbox[0]
image_height = bbox[3] - bbox[1]
#print(image_width, image_height)
# Calculate the scale and offset due to zooming and panning
scale = self.imscale
offset_x = bbox[0] / scale
offset_y = bbox[1] / scale
# Calculate the coordinates of the click on the original image
image_x = int((canvas_x / scale) - offset_x)
image_y = int((canvas_y / scale) - offset_y)
print("({}, {})".format(canvas_x, canvas_y))
print("({}, {})".format(image_x, image_y))
#Click original coordinates
self.canvas.click(image_x, image_y)
#Place Image
self.__image = self.canvas.return_image()
#Show Image
self.__show_image()
'''Remember to add in fixing the panning issue. Subtract panned movement'''
def redraw_figures(self):
""" Dummy function to redraw figures in the children classes """
pass
def __scroll_x(self, *args, **kwargs):
""" Scroll canvas horizontally and update the panning offset """
self.canvas.xview(*args) # scroll horizontally
self.__show_image() # redraw the image
def __scroll_y(self, *args, **kwargs):
""" Scroll canvas vertically and update the panning offset """
self.canvas.yview(*args) # scroll vertically
self.__show_image() # redraw the image
def __show_image(self):
""" Show image on the Canvas. Implements correct image zoom almost like in Google Maps """
box_image = self.canvas.coords(self.container) # get image area
box_canvas = (self.canvas.canvasx(0), # get visible area of the canvas
self.canvas.canvasy(0),
self.canvas.canvasx(self.canvas.winfo_width()),
self.canvas.canvasy(self.canvas.winfo_height()))
box_img_int = tuple(map(int, box_image)) # convert to integer or it will not work properly
# Get scroll region box
box_scroll = [min(box_img_int[0], box_canvas[0]), min(box_img_int[1], box_canvas[1]),
max(box_img_int[2], box_canvas[2]), max(box_img_int[3], box_canvas[3])]
# Horizontal part of the image is in the visible area
if box_scroll[0] == box_canvas[0] and box_scroll[2] == box_canvas[2]:
box_scroll[0] = box_img_int[0]
box_scroll[2] = box_img_int[2]
# Vertical part of the image is in the visible area
if box_scroll[1] == box_canvas[1] and box_scroll[3] == box_canvas[3]:
box_scroll[1] = box_img_int[1]
box_scroll[3] = box_img_int[3]
# Convert scroll region to tuple and to integer
self.canvas.configure(scrollregion=tuple(map(int, box_scroll))) # set scroll region
x1 = max(box_canvas[0] - box_image[0], 0) # get coordinates (x1,y1,x2,y2) of the image tile
y1 = max(box_canvas[1] - box_image[1], 0)
x2 = min(box_canvas[2], box_image[2]) - box_image[0]
y2 = min(box_canvas[3], box_image[3]) - box_image[1]
if int(x2 - x1) > 0 and int(y2 - y1) > 0: # show image if it in the visible area
x = min(int(x2 / self.imscale), self.imwidth) # sometimes it is larger on 1 pixel...
y = min(int(y2 / self.imscale), self.imheight) # ...and sometimes not
image = self.__image.crop((int(x1 / self.imscale), int(y1 / self.imscale), x, y))
imagetk = ImageTk.PhotoImage(image.resize((int(x2 - x1), int(y2 - y1))))
imageid = self.canvas.create_image(max(box_canvas[0], box_img_int[0]),
max(box_canvas[1], box_img_int[1]),
anchor='nw', image=imagetk)
self.canvas.lower(imageid) # set image into background
self.canvas.imagetk = imagetk # keep an extra reference to prevent garbage-collection
def __move_from(self, event):
if(self.panning_mode):
""" Remember previous coordinates for scrolling with the mouse """
self.canvas.scan_mark(event.x, event.y)
#Store panning clicks
self.prev_x = event.x
self.prev_y = event.y
self.click(event) #call my function to get info
def __move_to(self, event):
if(self.panning_mode):
#Panning store calculations
delta_x = event.x - self.prev_x
delta_y = event.y - self.prev_y
self.prev_x = event.x
self.prev_y = event.y
# Update the accumulated panning offset
self.pan_offset_x += delta_x
self.pan_offset_y += delta_y
""" Drag (move) canvas to the new position """
self.canvas.scan_dragto(event.x, event.y, gain=1)
self.__show_image() # zoom tile and show it on the canvas
def outside(self, x, y):
""" Checks if the point (x,y) is outside the image area """
bbox = self.canvas.coords(self.container) # get image area
if bbox[0] < x < bbox[2] and bbox[1] < y < bbox[3]:
return False # point (x,y) is inside the image area
else:
return True # point (x,y) is outside the image area
def __wheel(self, event):
""" Zoom with mouse wheel """
x = self.canvas.canvasx(event.x) # get coordinates of the event on the canvas
y = self.canvas.canvasy(event.y)
if self.outside(x, y): return # zoom only inside image area
scale = 1.0
# Respond to Mac wheel event
if event.num == 5 or event.delta < 0: # scroll down, smaller
i = min(self.imwidth, self.imheight)
if int(i * self.imscale) < 30: return # image is less than 30 pixels
self.imscale /= self.__delta
scale /= self.__delta
if event.num == 4 or event.delta > 0: # scroll up, bigger
i = min(self.canvas.winfo_width(), self.canvas.winfo_height())
if i < self.imscale: return # 1 pixel is bigger than the visible area
self.imscale *= self.__delta
scale *= self.__delta
self.canvas.scale('all', x, y, scale, scale) # rescale all objects
# Redraw some figures before showing image on the screen
self.redraw_figures() # method for child classes
self.__show_image()
def enable(self, input_string: str):
if (input_string == 'draw'):
self.panning_mode = False
self.drawing_mode = True
if (input_string == 'pan'):
self.panning_mode = True
self.drawing_mode = False
print('Draw status: ', self.drawing_mode)
print('Panning status: ', self.panning_mode)
def grid(self, **kw):
""" Put CanvasImage widget on the parent widget """
self.__imframe.grid(**kw) # place CanvasImage widget on the grid
self.__imframe.grid(sticky='nswe') # make frame container sticky
self.__imframe.rowconfigure(0, weight=1) # make canvas expandable
self.__imframe.columnconfigure(0, weight=1)
def destroy(self):
""" ImageFrame destructor """
self.__image.close()
self.canvas.destroy()
self.__imframe.destroy()
The solutions I have come up with are:
If the user uses the scrollbar I figured first I would use a prev_scroll_x var and a current var to calculate amount scrolled by intercepting the *args statement and grabing the percent of image viewed now. Then I could multiply that percent by the image width and get the amount of pixels the image shifted. Seems like it could maybe work, but I have struggled to implement it.
For the canvas beyond the visible range, I honestly don’t really have a solution for because I can’t seem to fully wrap my head around the bbox’s and how they interact with the zooming. I know I shouldn’t use code I understand, but I can’t really find someone to explain it. I did reach out to the person who created the original code on twitter to ask questions, but no response. Also, that is completely fair because it was like 2018 when it was posted.
I tried doing the scrollbar thing I mentioned above but I haven’t gotten it right yet, so I am looking for feedback on how I could do that.
I also tried to use canvasx and canvasy but it returned points that were always way off.
Marco Cassar is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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