I’ve been trying to create a local multiplayer demo using the input system and I can’t get it to work with the C# events. It does work with unity events… but it’s not my prefered way of doing it.
According to a dev this was not supported at the time (2020). But now after 4 years I still cant make it work.
The generated C# wrappers do not make use of control schemes ATM.
Having them support control schemes is on the list. This is why both
gamepad and keyboard bindings are active at the same time. We need to
make that clearer in the docs.
https://forum.unity.com/threads/how-to-disable-specific-control-schemes-on-device-change.818886/
Has anyone managed to use C# input events before to allow players to control different characters, (without 1 control scheme controlling both characters)? Thank you!