I’m getting the following error when building my code in XCODE
Library not loaded: @rpath/AQPlayer.framework/AQPlayer
Referenced from: <EDD8756F-B150-3DA7-9592-394B9104E7F3> /Users/test/Library/Developer/CoreSimulator/Devices/E7444FA1-2434-45B0-AD48-F7CDEE04E7A8/data/Containers/Bundle/Application/2A652B8F-49BF-4235-8B1D-A72D2A53A7F1/test.app/test
Here’s my Podfile
# Uncomment the next line to define a global platform for your project
platform :ios, '13.0'
target 'test' do
# Comment the next line if you're not using Swift and don't want to use dynamic frameworks
use_frameworks!
# Pods for Minuteapp
pod 'SwiftMessages'
pod 'GoogleSignIn'
pod 'Promises'
pod 'Flurry-iOS-SDK/FlurryMessaging'
pod ‘Flurry-iOS-SDK/FlurrySDK’
pod 'ApphudSDK'
pod 'FittedSheets'
pod 'ColorThiefSwift'
pod "SwiftChart"
pod 'SDWebImage'
pod 'AQPlayer'
pod 'STPopup'
pod 'Toast-Swift'
pod 'PaddingLabel'
pod 'GoogleSignIn'
pod 'DeviceKit'
# pod 'SwiftyStoreKit'
pod 'ReachabilitySwift'
pod 'Amplitude'
pod 'OneSignal/OneSignal', '>= 5.0.0', '< 6.0'
pod 'OneSignal/OneSignalInAppMessages', '>= 5.0.0', '< 6.0'
# If your app does not use CoreLocation, you can remove this:
pod 'OneSignal/OneSignalLocation', '>= 5.0.0', '< 6.0'
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ONLY_ACTIVE_ARCH'] = 'YES'
end
end
installer.generated_projects.each do |project|
project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '13.0'
end
end
end
end
As you can see, I have AQPlayer installed. So not sure why XCODE can’t find AQPlayer. Can someone please help?